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Monday, 6 July 2009

Herald Highlight: So this is Planetstrike... and what have we done?

So this is Planetstrike? I guess we should look back to a month or so ago

I made so many predictions of what would be involved - the assault of Deep Striking specialists, the idea of tunnel systems.... and I have to admit that I think i've got it right. Planetstrike DOES allow units with the Deep Strike special rule to assault on the turn they arrive - giving Raptors an actual use - but it doesn't technically allow Drop Pod marines to do so as well

There ARE tunnel routes, but these are Strategms - Escape Hatch is awesome, by the way

But this isn't the point of this article. This article is about how i'm looking at starting a new army, just for Planetstrike! I am, of course, talking about Dark Eldar

BUT WHY??? You exclaim. Dark Eldar suck, don't they? True - in a normal game, they'll be ripped apart 1 2 3... but in Planetstrike, they finally gain a purpose. You see, Dark Eldar always have to be an Attacker in all missions they take part in (this is an ancient rule that was lost in the 4th-5th change over), and this means that they don't have to think about the mediocre Defender strategies that can be put into place. Also, they have the living terror that is the Lance Army - which is perfect for taking out the objectives

But this isn't it, mind you! You see, i've always admired Dark Eldar really - well, in 4th Ed I did. The fact that they could only have Troops as scoring in 5th, and man are their troops mediocre, it meant that I didn't see the point to them anymore. It wouldn't work!!! So with the whole fact that EVERYTHING scores, it really makes up for it

But what army can someone do with this sort of stuff?

Well, i'd start with HQs. I feel like someone who can kick ass from the word go - so i'll use Lelith. Deadly

Next, we have the Fast Attack. I choose Hellions - jetbikes, or something, so they can Deep Strike. Add some Raiders for DS warriors!

Etc etc... it works... good

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