Another gem from the past, Ring of Terrors is a system that allows you to commit to Character Bashes with some additional awesome features such as Veteran Skills and a new turn sequence!
This is actually one of our more successful drafts...
LINK: http://www.2shared.com/file/7355299/3c7fdbc6/Rings.html
Pages: 8
Contents:
- Fully fledged ruleset, perfect for your character bashes!
- 5 Planets (all with different rules) as well as 5 different Scenarios as well! These are able to be used in any combination
- Full campaign route, including Rings upgrades and some veteran upgrades!
Developed by:
- Battlefleet Chaotic
This is near the end of our mini Design Studio updates... the next will be our actual spectacle. Guess who?
Showing posts with label Campaigns. Show all posts
Showing posts with label Campaigns. Show all posts
Friday, 28 August 2009
Tuesday, 25 August 2009
Design Studio: Meka-Thunda-Runna
An ancient ruleset from a time long gone (January pre-5th Ed), Meka Thunda Runa is a game of racing, where you can take a set of figures from literally anywhere and take part in either a preset campaign or your own stuff
To put it simply... racey fast fast.
The link is here: http://www.2shared.com/file/7355291/32a453f4/Meka_Thunda_Runna.html
Pages: 5
Content:
- Full ruleset for the game!
- A Practice Campaign of 5 pieces - which may either be used or adapted for your needs
- Small set of additional scenarios
- Additional content to customize YOR RUNNA!
Developed By:
- Battlefleet Chaotic
To put it simply... racey fast fast.
The link is here: http://www.2shared.com/file/7355291/32a453f4/Meka_Thunda_Runna.html
Pages: 5
Content:
- Full ruleset for the game!
- A Practice Campaign of 5 pieces - which may either be used or adapted for your needs
- Small set of additional scenarios
- Additional content to customize YOR RUNNA!
Developed By:
- Battlefleet Chaotic
Monday, 24 August 2009
Planetary Empires redux: Initial Testing
The campaign that my campaign ruleset (see Design Studio: Planetary Empires) was created for has begun, and already some errors have been noted. If any readers could add some comments to said topic, that would be appreciated - I need to have them now rather than later.
A few shortcomings have been realised though - firstly the campaign trail, and empire points for various things. These will be published in a Quick Play FAQ soon enough (next Saturday at the latest.)
In addition, a few quick campaign rules will be added to the site alongside this Quick Play FAQ. For example, a mission set and some Generic Merits (for Empire Point bonuses!)
A final thing though - I've got a pair of WIP Rulesets that are being entered into the Heresy Online competition with Wayland Games =). These will be previewed next week
~ If you've found @BFCNurgle on Twitter, you'll find some tips on our "Lost and the Damned" release which is sooner than you'd think. We've also got some Necrons too - not until LatD though
A few shortcomings have been realised though - firstly the campaign trail, and empire points for various things. These will be published in a Quick Play FAQ soon enough (next Saturday at the latest.)
In addition, a few quick campaign rules will be added to the site alongside this Quick Play FAQ. For example, a mission set and some Generic Merits (for Empire Point bonuses!)
A final thing though - I've got a pair of WIP Rulesets that are being entered into the Heresy Online competition with Wayland Games =). These will be previewed next week
~ If you've found @BFCNurgle on Twitter, you'll find some tips on our "Lost and the Damned" release which is sooner than you'd think. We've also got some Necrons too - not until LatD though
Monday, 17 August 2009
Design Studio: Planetary Empires
Over the last few weeks, BFC has been working to bring forth the first draft of our personal Campaign ruleset which is based around Planetary Empires. This is the fruit of that labour
LINK: http://www.2shared.com/file/7229672/18d3711/Campaign_Rules.html
This is obviously a first edition, so it's unfinished and will be updated. It starts in the vein of a campaign maker - much like the GW version - but then goes into a bit more detail with custom missions and the like
Pages: 41
Content:
- 15 Custom Missions, from Planetstrike and Apocalypse, as well as a new edition of Cities of Death
- 3 Sets of Unique stratagems, for each race in the 41st millenium
- Set of example new tiles for your Planetary Empires campaign
- Racial traits for each force - including new rules for each important character in the system!
- Special Events for your campaign - ranging from the Counter Event to Mass Sanguination!
Developed By:
- Battlefleet Chaotic
- A Few Playtesters and Assistants (kthx)
~ Well, we promised you a set of rules... but we didn't think that they'd be for Planetary Empires! Look out for the Necrons and Lost and the Damned in the next Design Studio topics
LINK: http://www.2shared.com/file/7229672/18d3711/Campaign_Rules.html
This is obviously a first edition, so it's unfinished and will be updated. It starts in the vein of a campaign maker - much like the GW version - but then goes into a bit more detail with custom missions and the like
Pages: 41
Content:
- 15 Custom Missions, from Planetstrike and Apocalypse, as well as a new edition of Cities of Death
- 3 Sets of Unique stratagems, for each race in the 41st millenium
- Set of example new tiles for your Planetary Empires campaign
- Racial traits for each force - including new rules for each important character in the system!
- Special Events for your campaign - ranging from the Counter Event to Mass Sanguination!
Developed By:
- Battlefleet Chaotic
- A Few Playtesters and Assistants (kthx)
~ Well, we promised you a set of rules... but we didn't think that they'd be for Planetary Empires! Look out for the Necrons and Lost and the Damned in the next Design Studio topics
Saturday, 15 August 2009
Reviewing Planetary Empires
Today I was surprised to find a copy of Planetary Empires waiting for me in a storage room, after I had obviously forgotten to collect it or something. Main part of that surprise was how I had cancelled my order for it anyway - seeing as I had found somewhere that had it stocked 10 days earlier than usual.
Planetary Empires is the revamped version of Mighty Empires for Warhammer 40k. It is a long hinted at product, supposedly ready for release far earlier than 2009 (apparently it was ready for the original PS spot in 2008). People already suspected there to be this kit due to GW's practice of reusing ideas and sprues - added to the fact that a hex based mold is easily reproduced anyway.
The kit contains the following items:
- Planetary Empires rulebook: This may look like a big one that's good value and filled with rules, but it's actually just 9 versions of the same one. AKA: we couldn't be bothered to produce more than one version. See later on for a small summary of the small ruleset.
- 48 hexagonal tiles: This is where the pricetag comes from. The set is 6 sprues of these tiles, which also happen to be fully compatible with the previously released Mighty Empires... minus the part where the tiles can come out again. Prepare to see your previous ME tiles, which were so perfect, mutilated in the name of the other Hammers...
- Accessories: Also known as? The Manufactorums, Power Generators, and Command Bastions. These apparently confer additional rules in whatever campaign games you take part in, however you should look at the summary... awfully done by GW.
- 96 Banners!: Hoorah! More badly made snappy snappies.
Ruleset Summary
Also known as the most important section of any review. What does this campaign ruleset give the common player? Nothing much.
The set contains more a list of guidelines than a full ruleset - something to be changed soon enough - and should not be used as the basis for your entire campaign. More as guidelines... guide lines. GW may have released an incredibly awesome and well made (for once) product, but the rules for the product are rather suckish
The fate of the campaign is judged by the value of the upgrades controlled by a player - these are unique for each race. There's one problem though.
If a Space Marine and Ork player both have a single one of each upgrade, the Marine is winning
Each race gains different values... and thus each race has a different maximum point total if they have the same amount of each. This is why i'm scrapping that system for Spinner's End.
Final Rating
If you want the tiles, get it. If you want the campaign, don't.
GW has done a nice set of tiles - i'm considering a third box to the two I already have for this purpose - but the rules leave a lot to be desired. I rate this as a 4/5 for that exact reason.
Planetary Empires is the revamped version of Mighty Empires for Warhammer 40k. It is a long hinted at product, supposedly ready for release far earlier than 2009 (apparently it was ready for the original PS spot in 2008). People already suspected there to be this kit due to GW's practice of reusing ideas and sprues - added to the fact that a hex based mold is easily reproduced anyway.
The kit contains the following items:
- Planetary Empires rulebook: This may look like a big one that's good value and filled with rules, but it's actually just 9 versions of the same one. AKA: we couldn't be bothered to produce more than one version. See later on for a small summary of the small ruleset.
- 48 hexagonal tiles: This is where the pricetag comes from. The set is 6 sprues of these tiles, which also happen to be fully compatible with the previously released Mighty Empires... minus the part where the tiles can come out again. Prepare to see your previous ME tiles, which were so perfect, mutilated in the name of the other Hammers...
- Accessories: Also known as? The Manufactorums, Power Generators, and Command Bastions. These apparently confer additional rules in whatever campaign games you take part in, however you should look at the summary... awfully done by GW.
- 96 Banners!: Hoorah! More badly made snappy snappies.
Ruleset Summary
Also known as the most important section of any review. What does this campaign ruleset give the common player? Nothing much.
The set contains more a list of guidelines than a full ruleset - something to be changed soon enough - and should not be used as the basis for your entire campaign. More as guidelines... guide lines. GW may have released an incredibly awesome and well made (for once) product, but the rules for the product are rather suckish
The fate of the campaign is judged by the value of the upgrades controlled by a player - these are unique for each race. There's one problem though.
If a Space Marine and Ork player both have a single one of each upgrade, the Marine is winning
Each race gains different values... and thus each race has a different maximum point total if they have the same amount of each. This is why i'm scrapping that system for Spinner's End.
Final Rating
If you want the tiles, get it. If you want the campaign, don't.
GW has done a nice set of tiles - i'm considering a third box to the two I already have for this purpose - but the rules leave a lot to be desired. I rate this as a 4/5 for that exact reason.
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