Latest update for Codex: Chaos Legions...
After a long hiatus, Design Studio is back. With the first update, here is an look back at Codex Chaos Legions.]
Since the previous update, the codex has doubled. While totally incomplete - with most of the fluff missing - this stuff is mostly done. I'm looking for opportunities to playtest them ASAP.
Updates:
- Added Arrax the Brazen, a new Iron Warrior character. Hate having your artillery miss their mark? Arrax will focus your fire.
- Added The High Orator and his Dark Apostles, reduxed Word Bearer characters. Very similar to the Sanguinary Priests, but not as OTT, these can buff your entire force.
- Added Calaesh, Thrall of Alakhar, a new Alpha Legion character. A cult leader exported from Codex: Lost and the Damned (a project in progress btw), the Thrall is your insane psyker, who guarantees your outflanks to destroy the foe.
- Added Talonmaster Torhren, a new Night Lords character. The only character outside of the HQ choices, in Fast Attack, prepare to screw people over in assault.
- Added Greater Daemons to the codex. With unique wargear, albeit at a large cost, these guys actually represent the true power of the gods.
- Added a bunch of unique Daemon Engines - 4 types of Engine Units, to be exact.
- Added some... decent Obliterator stuff? :O
- Added Campaign Chaos Gifts. If in a campaign - say, my Planetary Empires redux - you can use these rules to modify your champions and characters. With 80 options in the list, no character (should) be similar
SCRIBD LINK: http://www.scribd.com/doc/26225522/Warhammer-40-000-Fanmade-Chaos-Legions-5th-Ed
PAGES: 65
CONTAINS: Full Chaos Codex, Updated to 5th Edition standards. Few missing entries - for now - to be updated soon.
Showing posts with label Design Studio. Show all posts
Showing posts with label Design Studio. Show all posts
Saturday, 13 November 2010
Thursday, 17 December 2009
Design Studio: Tau Empire redux pt.1
Recently i've begun a new project - Tau. I will be rebuilding the list for 5th edition
The current version of this project can be found here...
The Codex: http://www.2shared.com/file/8718603/...gions-_v1.html
Weapon Summary: http://www.2shared.com/file/10055954/17a5f67a/Tau_Weapon_Summary.html
The current version of this project can be found here...
The Codex: http://www.2shared.com/file/8718603/...gions-_v1.html
Weapon Summary: http://www.2shared.com/file/10055954/17a5f67a/Tau_Weapon_Summary.html
Sunday, 4 October 2009
Design Studio: Chaos Legions preview
Over the previous weeks, we've been pondering which army to do next in Design Studio. It's become obvious which one deserves it...
Chaos Space Marines.
With the re-addition of Space Wolves to the metagame, Chaos seem to have gone downhill. It's not that they're weak, it's just that other armies are Strong. Chaos can hold their own, but at the same time they're vulnerable.
Enter Codex Chaos Legions.
This is a fully all consuming list for Chaos, which allows each of the 9 legions to feel useful again. Utilise your cheap troops to accomplish great things, and expect there to be blood.
Here's a few of the Psychic Powers which will make Tzeentch feared for its Sorcery again:
Iridescent Blaze of Tzeentch Enemy Movement
Declare at the end of your turn that you are using this power – it begins to take effect for your opponent’s next player turn. Select a single enemy unit – this unit may not move, and immediately takes d6 Strength 5 AP – hits, which cause Pinning. The unit may move as normal in further phases.
Ahriman’s Gift of Tzeentch Enemy Turn
This power may be used whenever a Sorcerer of Tzeentch is within Line of Sight to a Psyker who has successfully used a Psychic Power. Each player rolls a d6. If the Tzeentch player beats the opposing player’s roll, then the Sorcerer who used the power will become a Chaos Spawn under your Opponent’s control.
Creeping Pestilence of Nurgle Assault
Use this at the beginning of your Assault Phase. All Nurgle units within 12 inches of the Sorcerer will charge 6+d6 inches this turn. In the next player turn, all enemy units within 12 inches of where this Psychic Power was used will charge 6-d6 inches next turn, and may not Run.
Absolute Justice of Slaanesh Shooting
Select a single unit within 18 inches of the Sorcerer using this psychic power. It immediately moves 18-2d6 inches straight towards the Sorcerer, and gains the Rage special rule. Then the unit must make a Pinning and Dangerous Terrain test at the end of this player turn.
Diabolic Grace Movement
The character – and any unit they may be attached to – gains the Fleet of Foot special rule for this turn. In addition, they will ignore any Difficult Terrain (and similar effects) for this Movement Phase – though Dangerous Terrain will still hurt on a 1.
One Step Back to One Step Forward (Warptime) Assault
Use this power at the beginning of any Assault Phase. For that phase, all un-successful rolls to hit or wound which that Sorcerer makes may be re-rolled.
Chaos Space Marines.
With the re-addition of Space Wolves to the metagame, Chaos seem to have gone downhill. It's not that they're weak, it's just that other armies are Strong. Chaos can hold their own, but at the same time they're vulnerable.
Enter Codex Chaos Legions.
This is a fully all consuming list for Chaos, which allows each of the 9 legions to feel useful again. Utilise your cheap troops to accomplish great things, and expect there to be blood.
Here's a few of the Psychic Powers which will make Tzeentch feared for its Sorcery again:
Iridescent Blaze of Tzeentch Enemy Movement
Declare at the end of your turn that you are using this power – it begins to take effect for your opponent’s next player turn. Select a single enemy unit – this unit may not move, and immediately takes d6 Strength 5 AP – hits, which cause Pinning. The unit may move as normal in further phases.
Ahriman’s Gift of Tzeentch Enemy Turn
This power may be used whenever a Sorcerer of Tzeentch is within Line of Sight to a Psyker who has successfully used a Psychic Power. Each player rolls a d6. If the Tzeentch player beats the opposing player’s roll, then the Sorcerer who used the power will become a Chaos Spawn under your Opponent’s control.
Creeping Pestilence of Nurgle Assault
Use this at the beginning of your Assault Phase. All Nurgle units within 12 inches of the Sorcerer will charge 6+d6 inches this turn. In the next player turn, all enemy units within 12 inches of where this Psychic Power was used will charge 6-d6 inches next turn, and may not Run.
Absolute Justice of Slaanesh Shooting
Select a single unit within 18 inches of the Sorcerer using this psychic power. It immediately moves 18-2d6 inches straight towards the Sorcerer, and gains the Rage special rule. Then the unit must make a Pinning and Dangerous Terrain test at the end of this player turn.
Diabolic Grace Movement
The character – and any unit they may be attached to – gains the Fleet of Foot special rule for this turn. In addition, they will ignore any Difficult Terrain (and similar effects) for this Movement Phase – though Dangerous Terrain will still hurt on a 1.
One Step Back to One Step Forward (Warptime) Assault
Use this power at the beginning of any Assault Phase. For that phase, all un-successful rolls to hit or wound which that Sorcerer makes may be re-rolled.
Friday, 4 September 2009
Design Studio: Quick Play Empires
The long awaited Quick Play 'Spinners End' pack is now out. This is a reference sheet for the larger 'Spinners End' ruleset, which includes the upgrade costs as well as a fast Campaign Turn. It also has some other additional content
LINK: http://www.2shared.com/file/7598726/a83c0bb6/campaign_summary_sheet.html
Pages: X
Contents:
- Upgrade Costs for the Spinners End campaign
- A quick campaign turn
- More rules for extra tiles or defences
- Sneak preview of some... later editions
Remember that the Spinners End scenario is a full ruleset to be used in conjunction with the Planetary Empires boxset!
Enjoy yourselves! =)
LINK: http://www.2shared.com/file/7598726/a83c0bb6/campaign_summary_sheet.html
Pages: X
Contents:
- Upgrade Costs for the Spinners End campaign
- A quick campaign turn
- More rules for extra tiles or defences
- Sneak preview of some... later editions
Remember that the Spinners End scenario is a full ruleset to be used in conjunction with the Planetary Empires boxset!
Enjoy yourselves! =)
Monday, 31 August 2009
Design Studio: Lost and the Damned
This is it! After so much time and so many promises, the Lost and the Damned book is now out! This is the first draft of our final copy, that happens to be fairly awesome
This copy is a massive collaboration, and thus a large amount of praise must be given to Chaosgerbil from the Bell of Lost Souls Lounge - without him, the format would be drastically different!
So, this is the first draft!
LINK: http://www.2shared.com/file/7435547/f9635b11/codex-latd-10.html
Pages: 12
Contents:
- A majorly large, almost fully filled, Lost and the Damned army list
- Really, that's it. This is being updated constantly and will be finished soon enough.
This copy is a massive collaboration, and thus a large amount of praise must be given to Chaosgerbil from the Bell of Lost Souls Lounge - without him, the format would be drastically different!
So, this is the first draft!
LINK: http://www.2shared.com/file/7435547/f9635b11/codex-latd-10.html
Pages: 12
Contents:
- A majorly large, almost fully filled, Lost and the Damned army list
- Really, that's it. This is being updated constantly and will be finished soon enough.
Friday, 28 August 2009
Design Studio: Ring of Terrors
Another gem from the past, Ring of Terrors is a system that allows you to commit to Character Bashes with some additional awesome features such as Veteran Skills and a new turn sequence!
This is actually one of our more successful drafts...
LINK: http://www.2shared.com/file/7355299/3c7fdbc6/Rings.html
Pages: 8
Contents:
- Fully fledged ruleset, perfect for your character bashes!
- 5 Planets (all with different rules) as well as 5 different Scenarios as well! These are able to be used in any combination
- Full campaign route, including Rings upgrades and some veteran upgrades!
Developed by:
- Battlefleet Chaotic
This is near the end of our mini Design Studio updates... the next will be our actual spectacle. Guess who?
This is actually one of our more successful drafts...
LINK: http://www.2shared.com/file/7355299/3c7fdbc6/Rings.html
Pages: 8
Contents:
- Fully fledged ruleset, perfect for your character bashes!
- 5 Planets (all with different rules) as well as 5 different Scenarios as well! These are able to be used in any combination
- Full campaign route, including Rings upgrades and some veteran upgrades!
Developed by:
- Battlefleet Chaotic
This is near the end of our mini Design Studio updates... the next will be our actual spectacle. Guess who?
Tuesday, 25 August 2009
Design Studio: Meka-Thunda-Runna
An ancient ruleset from a time long gone (January pre-5th Ed), Meka Thunda Runa is a game of racing, where you can take a set of figures from literally anywhere and take part in either a preset campaign or your own stuff
To put it simply... racey fast fast.
The link is here: http://www.2shared.com/file/7355291/32a453f4/Meka_Thunda_Runna.html
Pages: 5
Content:
- Full ruleset for the game!
- A Practice Campaign of 5 pieces - which may either be used or adapted for your needs
- Small set of additional scenarios
- Additional content to customize YOR RUNNA!
Developed By:
- Battlefleet Chaotic
To put it simply... racey fast fast.
The link is here: http://www.2shared.com/file/7355291/32a453f4/Meka_Thunda_Runna.html
Pages: 5
Content:
- Full ruleset for the game!
- A Practice Campaign of 5 pieces - which may either be used or adapted for your needs
- Small set of additional scenarios
- Additional content to customize YOR RUNNA!
Developed By:
- Battlefleet Chaotic
Monday, 24 August 2009
Herald Highlight: I Have to Apologise.
I've not been able to post that much recently, and I have to apologise. Soon enough, I will have a new trove of content to post about.
A feature that will be replacing this Herald Highlight of ours will be the Design Studio, which is where we will regularly add some new drafts of codexes and mini rulesets. You've seen the trial through Spinner's End: A Planetary Empires redux that is actually in the middle of usage now. I might even find a camera to post some pics of it...
Soon we'll also have two additional rulesets being added into it!
- Rings of Terror: Remember those Character Bashes? This is an unofficial awesome set for it!
- Meka-Thunda-Runna: Want to race multiple vehicle types? This is another set for it....
So! Sorry but we're trying...
A feature that will be replacing this Herald Highlight of ours will be the Design Studio, which is where we will regularly add some new drafts of codexes and mini rulesets. You've seen the trial through Spinner's End: A Planetary Empires redux that is actually in the middle of usage now. I might even find a camera to post some pics of it...
Soon we'll also have two additional rulesets being added into it!
- Rings of Terror: Remember those Character Bashes? This is an unofficial awesome set for it!
- Meka-Thunda-Runna: Want to race multiple vehicle types? This is another set for it....
So! Sorry but we're trying...
Monday, 17 August 2009
Design Studio: Planetary Empires
Over the last few weeks, BFC has been working to bring forth the first draft of our personal Campaign ruleset which is based around Planetary Empires. This is the fruit of that labour
LINK: http://www.2shared.com/file/7229672/18d3711/Campaign_Rules.html
This is obviously a first edition, so it's unfinished and will be updated. It starts in the vein of a campaign maker - much like the GW version - but then goes into a bit more detail with custom missions and the like
Pages: 41
Content:
- 15 Custom Missions, from Planetstrike and Apocalypse, as well as a new edition of Cities of Death
- 3 Sets of Unique stratagems, for each race in the 41st millenium
- Set of example new tiles for your Planetary Empires campaign
- Racial traits for each force - including new rules for each important character in the system!
- Special Events for your campaign - ranging from the Counter Event to Mass Sanguination!
Developed By:
- Battlefleet Chaotic
- A Few Playtesters and Assistants (kthx)
~ Well, we promised you a set of rules... but we didn't think that they'd be for Planetary Empires! Look out for the Necrons and Lost and the Damned in the next Design Studio topics
LINK: http://www.2shared.com/file/7229672/18d3711/Campaign_Rules.html
This is obviously a first edition, so it's unfinished and will be updated. It starts in the vein of a campaign maker - much like the GW version - but then goes into a bit more detail with custom missions and the like
Pages: 41
Content:
- 15 Custom Missions, from Planetstrike and Apocalypse, as well as a new edition of Cities of Death
- 3 Sets of Unique stratagems, for each race in the 41st millenium
- Set of example new tiles for your Planetary Empires campaign
- Racial traits for each force - including new rules for each important character in the system!
- Special Events for your campaign - ranging from the Counter Event to Mass Sanguination!
Developed By:
- Battlefleet Chaotic
- A Few Playtesters and Assistants (kthx)
~ Well, we promised you a set of rules... but we didn't think that they'd be for Planetary Empires! Look out for the Necrons and Lost and the Damned in the next Design Studio topics
Subscribe to:
Posts (Atom)





