Take Inquisition this way:
SPECIAL RULES:
Dedicated (Arm Name): Models with this rule gain the 'Stubborn' USR while a respective Inquisitor is still on the field. Models with 'Extreme Devotion' gain the 'Fearless' USR while within 12 inches of a respective inquisitor. Finally, models with this special rule may be used in a different army composition if their respective Inquisitor is the Army Commander
Righteous Zeal: Units with this special rule count as with 'No Retreat' when they are assaulted while falling back, and double their initiative when pursuing retreating units. Up to 4 units with Righteous Zeal may have Heavy Weapons in an army, and may not use Transport Vehicles
Burn the (Relative Type): Units with this rule gain re-rolls to Hit and Wound against that type of creature
ARMY UNITS:
HQ:
Inquisitors (Malleus: Grey Knight units lose 0-1. Heredicus: Sisters of Battle units lose 0-1. Xenos: Kill Team units may be taken as Elite slots as well as 0-5 per HQ choice. High: Initiate Imperial Guard or Space Marines may be used as allied forces)
ELITES:
0-1 Celestian Squads (Heredicus. Burn the Heretics (Cultists, Chaos, other Imperial Armies), Dedicated (Heredicus))
0-1 Grey Knight Terminator Squads (Malleus. If Malleus inquisitor is Army Leader, these become 0-2. Burn the Daemon (Chaos, Daemons, Possessed Armies - see Daemonhunter codex)
TROOPS:
0-2 Sister Squads (Heredicus. Burn the Heretics (as above), Dedicated (Heredicus))
0-2 Grey Knight Squads (Malleus. Burn the Daemon (as above))
Martyrs (Watch this Space)
FAST ATTACK:
0-1 Seraphim (Heredicus. Burn the Heretics (as above), Dedicated (as above))
0-1 Bombardments (Grey Knight squads in Drop Pods)
0-1 Immolator of Heredicus
HEAVY SUPPORT:
0-1 Retributor Squads (Heredicus)
0-1 Daemonhosts (Malleus. Remain 0-1 if Daemonhosts are in the army)
0-1 Penitent Engine (Heredicus. Each time the Penitent Engine takes damage, they gain the CSM rule 'Crazed' in the next turn)
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