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Friday 31 October 2008

Tournament: Sample Games at 1750 points

This is a set of games that anyone could play as part of a tournament or friendly game! These are not suggested for pick-up games - arrange them, in order to make it a better game in the end for both players. You can tone up or down the rules - use 10 vortex grenades instead of 5 for example!


Game 1
Primary: Capture and Control
Secondary: Decapitation (Kill the opposing independant characters. 1 more objective held if both are killed)
Deployment: Hidden Set Up, roll off to see who is Hidden
Special: Objectives may be held by ANY units, except dedicated transports, and swarms - these also do NOT contest, so if a scoring unit and swarm are in the same holding area, the scoring unit takes priority

Game 2
Primary: Reverse Annihilation (Kill Point per surviving unit)
Secondary: Annihilation (Normal)
Deployment: Spearhead, Opponent deploys your army
Special: All units gain Rage and Fleet. Models already with Fleet lose this rule

Game 3
Primary: Control Center of Board
Secondary: Table Quarters
Deployment: Random (Normal Roll)
Special: 5 Vortex Grenades. 1 is deployed in center of each table quarter, and 1 in the center of the board. Use normal rules

Win: 2 Points
Draw: 1 Point
Loss: 0 Points
If 2 players are tied, base final positions on wins/draws/losses (2 wins VS 2 draws and 1 loss = the 2 wins win take priority)

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