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Saturday 8 November 2008

"By the order of the inquisition..." - Using Imperial Guard in your Inquisition armies

The Inquisition may take either Initiate Space Marines or Imperial Guard in an army. This works in the following ways:
0-1 HQ choice - All Advisors count instead as 0-3, and Sanctioned Psykers may not be used in Malleus or Heredicus armies. Advisors and other Independant Characters may only be used in Imperial Guard units
0-1 Elite choice (0-2 if Ursakar Creed is in the army) - Ursakar Creed must take a squad of Hardened Veterans. These form up his Retinue, instead of the normal Imperial Guard rules, and only give up 1 for Creed, 1 for the Veterans, and 1 for Kell (if brought as well). Ogryns may not be taken in a Heredicus army
0-2 Troop choices (0-3 if a Deathworld army is used, or if Colonel Shaeffer is in the army) - Platoons only surrender 3 kill points. Conscripts may be taken without a Infantry Platoon in as well
0-1 Fast Attack choice (0-2 if Colonel-Commissar Gaunt is in the army) - If Gaunt is in the army, please paint the units in this as Tanith First and Only. Then you have a reason for this!
0-1 Heavy Support (0-2 if Commissar Yarrick is in the army) - HADES BREACHING DRILL. All Heavy Support counts towards Righteous Zeal

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