Wednesday, 29 April 2009
Beginning of the End
So, look at the link and you'll see a topic on how The End Is Nigh for the common 5th Ed player - that of the player who adapted 4th Ed with 5th Ed changes. So, how will you deal with it?
Herald Highlight: Imperial Guard
No longer
Imperial Guard have gone from pathetic to the best army possible in the current 5th Edition climate. While many could argue that Space Marines were overpowered, you do not know overpowered until you read the Guard codex. Circa 5th Ed
But before one can read it, they need to check up upon the various guard variant lists that are available. You have Krieg, Armoured Company, 2 various Vraks Rebels, Lost and the Damned (you can still do 'em), and (to be honest) Inquisition. Each of these pales in comparison to the basic Guard list:
- In Armoured Company, you will never have any scoring units. You may have the ability to gain 17 tanks in your basic list (including, possibly, 30 infantry as well) but Basic Guard can have 18 tanks (Russes and Hellhounds etc) AS WELL AS a vast amount of scoringtank units (Infantry Platoons in Chimeras)
- In Krieg, you have something pretty similar to the Basic Guard and also - technically - have doctrines. Basic Guard will beat you simply by their versatility and point costing
- Vraks Rebels have the power of the horde and also the nify tricks that they get from just being chaos! However, Basic Guard WILL beat them due to their own tricks
- Lost and the Damned are out of date anyway, so Basic Guard willdefeat them soundly
- Inquisition cost too much
That is just the beginning of the Guard Rampage. You then need to actually look at THEIR list, and realise all of the tricks that they can get anyway. For example, they are THE army to defeat when it comes to Scoring Units - all lists in 5th Edition already needed great amounts of wiping and staying power, but this is taken to the extreme when you play Imperial Guard. Life is Cheap in the Guard, and so you will need to be able to wipe out 55 (approx, no likelihood of full choices) models which COULD BE STUBBORN, OUTFLANKING, WITHOUT NUMBER OR DEFENSIVE. That is before you encounter this: all of that is in a single choice
Of course, thankfully you will not have to face all of the Guard threats on a single field for one simple restriction (that also happens to be one of Guard's strengths) - The Force Organisation Chart
However, I have limited space so i've decided to summarise this important Highlight with the following Top 3 Fears that Guard will give you, and ways you'll need to adapt a list to destroy them:
- Horde in the Jungle: There are many reasons to fear this strength. If you try to pick out targets, then Guard will pretty much ALWAYS have that 4+ Cover save. They have severe amounts of units and rules that can aid those units (Those units of 50 Conscripts just got even more annoying with Send In The Next Wave). So use weaponry that can lay down vast amounts of fire, and punish your foes in assault should they choose to Combine Squads (think about it, instead of 5 units of 10 you now have 1 unit of 50 - charge them!!!)
- Led Zepplins: Tanks are the one resource that is not lackign compared to the previous book, and many people will be tempted to use the squadrons to take advantage of this. Be happy! Sure, there's more per choice but more means they're fragile. You see that unit of 10 Chosen? Infiltrate near the tanks, and focus all 5 of those Meltaguns upon the Russes and then Melta Bomb them. The hits may be divided equally, but it does mean that Glancing can destroy a Russ (6 = Immobilised. Squadron members die when immobilised)
- Orders Out!: You might not have noticed, but an important mechanic for Guard are their leadership checks for Orders. Thus, Necrons have a unit perfect for negating it, and so do Dark Eldar. Use Leadership modifiers (for example, Pariahs and Horrorfexes) so that they will not get these off! If a vital order doesn't get through, then you will!
Tuesday, 28 April 2009
Warriors of Chaos: Update
Over the last 6 months (well, more than 6) I have been building up a vast chaos horde with which to (have some chance of) destroying my opponents. I have gained models, but unfortunately I have lost some models as well (Squiddy is no more =( )
However, here is the current list (of models):
Lord of Chaos upon Dragon
Exalted Hero upon Daemonic Steed
Exalted Hero of Khorne
Sorcerer of Nurgle
Sorcerer of Nurgle
14 Warriors of Nurgle
14 Warriors of Nurgle
10 Warriors of Khorne
10 Marauders
10 Marauders
10 Marauder Horsemen
10 Knights of Nurgle
10 Chosen of Khorne
6 Dragon Ogres
Warshrine of Khorne
Warshrine of Khorne
Imperial Guard Releases
What are the ones that you are most likely to use? Here's some rulings and points:
- Valkyrie: Flying, Drop Insertion, Chimera with Lascannon, One Shot Kraks (basic), for 100pts each
- Sentinel: 2 variants - one 12 AV Front, one scouting move through cover. Both plastic
- Command Squad: 50/30pt squads. Contains too many options =P
- Ratlings - Grots with Stealth, Infiltrate, and +1 BS. 10pts each
- Primaris Psyker: cheap. Has a 5+ Armour and Invun save. Good powers, to be honest
- Battleforce: 1 Troop choice
- Lord Commissar: Stubborn with 3 Wounds, 3 attacks, and re-rolls? Nice!
- Advisors: -1 to opponent reserves, +1 to your reserves, and a moving battle cannon. VERY cheap
So, here's a small list i'll be using:
- Company Command Squad with Lord Castellan Creed, Astropath, Master of the Fleet, and 2 Bodyguards. Veterans have Grenade Launcher, Regimental Standard, Medi Pack, Vox Caster, and Carapace Armour 305
- Company Command Squad with Jarran Kell, Astropath, Master of the Fleet, and 2 Bodyguards. Veterans have Regimental Standard, Carapace Armour, and Medi Pack 290
- Infantry Platoon with Command Squad (Standard, Medi Pack, Al'Rahem, and Vox Caster), 3 Infantry Squads (Probably Combined. Sergeants with Power Weapons. Grenade Launcher in each), 20 Conscripts (no upgrades) 425
- Infantry Platoon with Command Squad (Standard, Medi Pack, Al'Rahem, and Vox Caster), 3 Infantry Squads (Probably Combined. Sergeants with Power Weapons. Grenade Launcher in each), 20 Conscripts (no upgrades) 425
- Infantry Platoon with Command Squad (Standard, Medi Pack, Vox Caster), 3 Infantry Squads (Probably Combined. No upgrades) 230
- Veterans with Vox Caster
Total Points: 1745. Total Models: 173. Total Kill Points: Combined (11), Uncombined (17)
This is a basic list, that attempts to take advantage of the amount of models guard can field. Sure, it doesn't contain any tricks, but it does contain the Endless Horde (TM) of Guardsmen! And anyway, even if I do scrap the list i'll still keep the models (which Guard lists need anyway)
Thats me out!
Monday, 27 April 2009
Blog Additions
- Links: Occaisonally, links will be made on the title. For example, there's the link today (to BoLS). However, with this there comes another change...
- BoLS Banner: This has been removed from new posts. It remains on old ones
- Followers: This has been added back to the blog. I hope that gets used >_>
- Monetise!!!: There's some adverts at the bottom of the blog. We offer no incentives for clicking them, but please do? =)
- Trackbacks: If you use our posts, we'll track you down... not kill you, just track you down
- Media: You can comment with even more things than before!
- About Us: We have an About Us section, should you wish to look at some of our other blogs/blogs we follow (nyeh, as if!)
Well, thanks for paying attention. Thanks! ~ Herald
Oh yes...
LAMENTERS! (eww!!!)
Well, I have a mechanised company of them to finish off. All the better to keep them out of bad lu-*ka-boom!!!*
Wow, that was a close one I was alm-*ka-boom!!!*
I've yet to decide whether there is Drop Pods or Rhinos for my army, but I know the composition of the remainder:
- Chapter Master with Honour Guard
- 6 ten man squads of Tactical Marines
- 3 ten man squads of Assault Marines
- 1 ten man squad of Devastator Marines
Well, if it's a Drop Pod army then all of them are in Drop Pods, but if it's just Rhinos? I'll be using 7 Rhinos and 1 Razorback (for the Honour Guard of course)
Sunday, 26 April 2009
Imperial Guard
Saturday, 25 April 2009
Imperial Guard stole my Baby!
Imperial Guard have stolen my baby and filed for fraud with my identity. I have 5 minutes until i'm tracked to this home, so i'll have to post my final plans
I'm planning upon making a tank army, that can (almost) be used in a normal game... of Planetstrike that is. Noticed the coverage on planetstrike so far? Well, that's only because we here at BfC LOVE it!!! Why wouldn't we, it's a big pot of awesome that allows us to double the stuff we use. Nevermind the plague marines, look at my zogging tanks!
THE ARMOURED CORE:
Knight Commander Pask - this choice relies on whether he is a HQ choice or not. If he isn't, then i'm annoyed
3 Leman Russes (Squadron) - if Pask is a Heavy Support upgrade, he'd be in the first squadron of tanks. These rely upon the Lumbering Behemoth rule in order to fire as much of their stuff as possible. Only the commander has sponsons - Lascannons - in order to cut back on points and keep up effectiveness
3 Leman Russes (Squadron) - as above
3 Leman Russes (Squadron) - as above
3 Basilisks (Squadron) - these go at the back, giving fire support
3 Basilisks (Squadron) - as above
3 Basilisks (Squadron) - as above
DA SQUISHIES, HEHEHE:
Infantry Platoon: Command Squad with Standard, Medic, and Commissar. 3 Infantry Squads with Grenade Launchers. 20 Conscripts. All mounted in Chimeras where possible
Infantry Platoon: Command Squad with Standard, Medic, and Commissar. 3 Infantry Squads with Grenade Launchers. 20 Conscripts. All mounted in Chimeras where possible
Infantry Platoon: Command Squad with Standard, Medic, and Commissar. 3 Infantry Squads with Grenade Launchers. 20 Conscripts. All mounted in Chimeras where possible
Infantry Platoon: Command Squad with Standard, Medic, and Commissar. 3 Infantry Squads with Grenade Launchers. 20 Conscripts. All mounted in Chimeras where possible
Plan is to have the tanks destroy any terrain or buildings that the defenders guide behind, while the squishies rush in to fill the gaps. If there's objectives in Planetstrike, then the majority of my army can hold or contest. The guard won't be combining because of the fact that, obviously, YOU CAN'T STUFF 30 GUARDSMEN INTO A CHIMERA!!!
Anyway, thats all. The cops will be coming in 3
2
1
....
We Are Not Worthy!!!
But anyway, we're not worthy for many other things... such as the amount of comments we're getting. Wow, doesn' it help that we have no userbase? Oop. Oop. Oop. Should have thought about advertising it, right? It's crazy
Well, thats all
*runs away crying*
Friday, 24 April 2009
Herald Highlight: Planning
I've spent far too long talking about things such as building armies and game systems yet i've never touched upon where we play with these. That's a bit foolish on my part. Before one can play they need to know about planning the board they will play on
At the moment I am planning a project on a gaming board - not a Games Workshop brand though. Here's the page it's from: http://www.giftsforgeeks.org.uk/ (or it should be, don't know at the mo, sorry). See the scenery and gaming board sections. Bunkers, segments, and GW items at a discount. Intriguing, I thought. It's also £20 a chuck when the GW board segments are £150 for 6 (or £25 a chuck). I can't afford that investment, so I instead chose this one instead
Good choice, no?
But how does one plan such a project? Thank god that this isn't a whole board in a whole piece, or it would become impossible to plan it. All one really needs to do with these sorts of segments is plan which ones they'll usually use and then work out a schedule for actually getting them! So in May i'll begin progress on a board with the first 4 x 2 board
Then, for the terrain
We all know about the Planetstrike rumours (I did a bit on combining Apocalypse with it I think) and we all know what the next army is (Imperial Guard, fool!) so what would be appropriate to get? I'm thinking something on the line of multiple bunkers and stuff like that, so that we have some defensive things to play over. I'm also thinking about getting a load of Manufactorum box sets from GW and building them into a single ruined factory, to give me something to strike onto! The Emperor protects... just not from Nuclear waste!
Anyway, this should be a fun project, and a fun plan to fulfill. I'll post in 2 weeks the progress i've made in another highlight, but until then i've got to go. Cheers for reading
~ If you want a specific topic Highlighted on, then please make a comment and i'll try to plan one out for you... wait, we plan? Anyway, see you soon. Herald
Tuesday, 21 April 2009
Open Day Heroes
Had to happen some time. Oh well, allows me to focus on other things... like Lamenters...
Monday, 20 April 2009
We make Progress!
Well, over the next few weeks i'll be developing my Chaos Space Marine Apocalypse army, adding some new units in order to bump it up from 2 gods (Nurgle and Khorne) to 3 (Slaanesh!)
Here's my plans:
Chaos Sorcerer of Slaanesh in Terminator Armour
5 Terminators of Slaanesh
10 Marines
10 Marines
10 Marines
5 Raptors of Slaanesh (My pride - Possessed wings etc lol)
Defiler of Slaanesh
More as I think about it - bye!
Sunday, 19 April 2009
Penal Regiment
The Penal Regiment is a 'Minidex' that i'm reviving over the next few months. Seeing as Penal Legion Troopers were actually included in the Imperial Guard list, it makes sense that we also see what a full legion would be
So here's the link on Heresy Online, where it will be slowly modified into a fully blown list: http://www.heresy-online.net/forums/showthread.php?t=34149
~ Well thats a strange thing: I had this started in 2006, and only now i'm completing it? Where has my time went? Why have I taken this long? Who knows!
(Started by Herald, Finished by Storm)
GUARD, Guard, GUARD, Guard
Company Command Squad - 50
Platoon Command Squad 1 - 30
Infantry Squad - 50
Infantry Squad - 50
Conscript Squad - 80
Platoon Command Squad 2 - 30
Infantry Squad - 50
Infantry Squad - 50
Conscript Squad - 80
This is a 500 point (well, NEAR 500 point) list that already boasts 95 models. Thats 40 conscripts, 40 infantry (norm), 10 command models, and 5 company command models
And thats before you add anything...
Friday, 17 April 2009
PROJECT: Lamenter Strike Force
But dammit, we can try!! So how about a good old Army Plan to think about how the devil i'll be doing it...
Search our archives for the post 'Star Phantoms vs Lamenters' for a bit of fluff on the Lamenter Chapter, before you even think about reading this. It really would help with understanding some of the 'fluff' (well, barely) for the army
Lamenters are unlucky, so i'll use this to choose some traits for my unit choices:
- Librarians: Even if they're used as just generic marines, it would feel appropriate for the chapter to attempt to negate some of the bad points of the chapter - Librarians can (or could) do this, so i'll include them. Thats in addition to the whole 'i'm a close combat monster in robes' thing
- Scouts: There will likely be more coming into the chapter than there are coming out. Why? Cmon, they're so unlucky that they'll probably need vast amounts of reserves to have a chance of surviving!
- Land Raider Variants: Land Raiders are very defensive, and who wouldn't want to have a higher chance of surviving the Unlucky factor? Not me...
So, here's the plan at the moment:
Chapter Master with Terminator Armour, Thunder Hammer and Storm Shield, Auxilary Grenade Launcher, and Teleport Homer. Accompanied by 5 Honour Guard, including Chapter Champion with Thunder Hammer, Chapter Banner, and many normal guard
Epistolary with Terminator Armour and Twin Linked Bolter
10 Tactical Marines in Drop Pod. Includes Flamer and Heavy Bolter. Sergeant with Teleport Homer and Combi Flamer. Drop Pod has Deathwind Missiles and Teleport Homer
10 Tactical Marines in Drop Pod. Includes Flamer and Heavy Bolter. Sergeant with Teleport Homer and Combi Flamer. Drop Pod has Deathwind Missiles and Teleport Homer
10 Tactical Marines in Drop Pod. Includes Flamer and Heavy Bolter. Sergeant with Teleport Homer and Combi Flamer. Drop Pod has TL Bolter and Teleport Homer
10 Tactical Marines in Drop Pod. Includes Flamer and Heavy Bolter. Sergeant with Teleport Homer and Combi Flamer. Drop Pod has TL Bolter and Teleport Homer
10 Scouts. Includes 8 Snipers, Camo Cloaks, Missile Launcher, and Sergeant Pasc (Telion)
10 Scouts. Includes 8 Snipers, Camo Cloaks, Missile Launcher, and Sergeant with Teleport Homer
10 Assault Marines with Jump Packs. Includes 1 Flamer. Sergeant with Thunder Hammer and Storm Shield (?)
10 Assault Marines with Jump Packs. Includes 1 Flamer. Sergeant with Power Weapon and Combat Shield
5 Combat Terminators with Lightning Claws. Ride within Land Raider Crusader
Herald Highlight: Apocalypse
Apocalypse is a beautiful system, no denying that, but at the same time does it fully satisfy our needs as gamers? It's given us cheap Imperial Armour rules, given us reasons to bump up our points without bumping up our army detachments, and it's brought gamers together for the probability of immense destruction! But does it go far enough?
How Apocalyptic does Apocalypse need to be?
Well, it seems that many people have the common perception of it needing to be MORE Apocalyptic. We've all heard the rumours (note: CONFIRMED rumours) of the Planetstrike stuff, and it's obvious that on the day it's released, and the store has a mega battle on the day to test it out, that we WILL be using Apocalypse
As WELL
Planetstrike makes it 3 dimensional. Apocalypse gave us Massive Battles over the Second Dimension. Planetstrike will give us EPIC Battles over the Third Dimension
Here's some things we'll be seeing:
- Dude, my Hydra!: We'll find people saying that, since their Hydra has an AA Mount in Apocalypse they'll also be able to shoot at the (rumoured) Attacker-Deep Strike army! Wow, your Long Barreled Autocannons are able to blow my guys to pieces? Wow!
- Dreadclaws: We all saw the Drop Pod models from GW in October, we KNOW that they can mould a Dreadclaw, so why wouldn't they take the chance to release it as part of a Second Wave (of CSM) or even as part of Planetstrike? It's a brilliant oppurtunity to take up, no?
- Stomp!: Oh no! My titan just deep striked right onto your tank! Shouldn't it die? Shouldn't it be able to deal a load of hits, as the Stomp! Attack in Apocalypse allows you to? Wouldn't that be brilliant?
- Swooping Hawks: I'd love to find an upgrade that allows even more Skyleap action, wouldn't you? Or possibly even a better grenade pack anyway?
- Thud! *Tunnel*: Oh no, I can't go straight into terrain? Can I, being a Trygon, tunnel into it? Oh, the special rules they could add to enhance existing units...
- Deep Assault: Sure, this would definately be a step in the wrong direction, but who wouldn't love it? Give us a strategm that allows us to deep strike and then assault with our 20 man Raptor squads/20 man Khorne Berserker squads/20 man Possessed squads/etc/etc...
Hey, a blogger can dream? Right? These are perfectly reasonable interpretations for a ruleset that will allow someone to re-enact the Great Crusade (this Apocalypse battle is the initial landings of the legion...). These are perfectly reasonable interpretations the ruleset that will top even Apocalypse in it's beauty. No denying that
So Planetypse. Apocalstrike. Planetsrike is Apocalypse in a whole new way
Can't wait to see the storm strike
Friday, 10 April 2009
First War of the Ring Tournament Ever
Tuesday, 7 April 2009
Battlefleet Kharl
Battlefleet Kharl is a 2000 point fleet that i'll be creating over the next 3 months. It is a minor project
I'll update this with progress as it goes on...
New Template!
Monday, 6 April 2009
War of the Ring
- Gondor: Cheap and Hard units, which can hold their ground against some of the stuff that the Evil sides have. Good mix, it's a balanced force that has all the required types of stuff that a Good army needs. Also contains historic kingdoms - Numenor, and Arnor. The formations are bountiful and beautiful
- Rohan: Expensive, but Brilliant. Don't bother with the infantry, the infantry is very bad compared to the mounted things. So many common formations are cavalry. So many of the formations can be taken as either infantry OR cavalry. Who DOESN'T love them?
- Kingdoms: Ents. Hobbits. Fellowship. Council. EVERY Good formation that ISN'T tied to any armies already, is IN here! Too bad you can't take a full army here yet - it's allies only at the moment. AWWWW
- Dwarves: Rocks. Dwarves are moving Rocks. High Defence, High Fight, Meh Strength. They are BORN to hold the ground. Ok, ok, they don't have the rules or the dice power of Elves, but they can hold the line against anyway except Sauron himself...
- Elves: Terror. Pathfinder (Master). Two rules that you will find across the ENTIRE army. These guys are the ELITE of the ENTIRE Middle Earth. They each have Fight Values of 5 or more - thats 2 more than common Warriors of Minas Tirith. They have high defences, and high strengths as well. Too bad they are MORE expensive than Dwarves...
Riiiight. Good is elite. Good is good at stopping Evil when it comes to the qualities that Evil armies are Good at. Wow, thats a mouthful. They are expensive for this reason, but sometimes expensive is Good!
Here's an example list that i've been thinking about doing for War of the Ring:
- (Common) 3 Companies of Warriors of Minas Tirith. Upgrades: Captain, Banner Bearer
- (Common) 3 Companies of Warriors of Minas Tirith. Upgrades: Captain, Banner Bearer
- (Common) 2 Companies of Archers of Minas Tirith. Upgrades: Captain, Banner Bearer
- (Common) 3 Companies of Rangers of Gondor. Upgrades: Captain
- (Rare) 3 Companies of Knights of Minas Tirith. Upgrades: Captain, Banner
- (Rare) 3 Companies of Knights of Minas Tirith. Upgrades: Captain, Banner
- (Legend) 3 Companies of Court of the Dead King. Upgrades: No Additional
- (Legend) 3 Companies of Warden of the Keys. Upgrades: No Additional
- (3 x Allied Common) 3 Ents
- (Allied Legend) Fellowship of the Ring
- (Fortune) Athelas
Sunday, 5 April 2009
Herald Highlight: The Darkness of War
I was immediately hooked
I have never been a good player, I have always loved the idea of pillaging in the name of some dark god in another dimension. The idea of having morals and having to do things in set ways just... never felt great to me. It's why I do Chaos - it is so damned Flexible! So, you say that I cannot do tentacles all over my Prince? NEVER! The Imperium, for example, is so static. They have made no progress over 10 thousand years. Yet, at the same time, Chaos has progressed. I have a reason to convert with CSM. I have no reason with SM other than the illegal coolness factor
But back to War of the Ring
I have never been a good player. I love Sauron. But I have to say, that with War of the Ring, the balance is shifting. Those 36 warriors that I recieved, 3 sprues - New. Unused. - have changed my entire opinion around my desire in the Lord of the Rings universe. Seeing as this is a two part article, how about I show you the EVIL stuff first:
- The Nine Are Abroad: UNGODLY. The amount of magical firepower that this unit can set off is just incredible. 500 pts, and you get 9 Ringwraiths who just CHEW their way through the opponents army. The Formation holds Fight 6 while the Witch King is alive, and yet there is one comment I have to make: THEY ARE DEFENSIVE. Keep the formation behind your army, make that vast horde of Elves with Stormcallers come at you. The Undying makezs you a Mastery Level of 10+1 for each wizard within 12". The Witch King means that all formations who have the WK behind them RE-ROLL FAILED COURAGE. You are Orcs. Your Courage is 3. Khamul means that on a 5+ you ignore hits, and may allocate against Orcs within 12" instead. Knight of Umbar means that, if the WK has already died TBH, you may take the Fight value (or Strength) of an enemy hero within 12". Oh my Sauron, you have Aragorn? You have Elendil? Cheers for the MASSIVE Fight Value!
- Mumak: CRAZY. The Mumak goes DOWN in points but UP in effectiveness. There's only one problem: IT IS FLAWED. 13 Crewmen are on at the start. Each wound counter you take will also mean that you lose crew - you get 1 shooting attack for each 2 crew left, at strength 3. Next, you also have to take a Courage Check against the number of crew left - you need to get under the value, or your Mumak rampages. EVERY attack that the Mumak does is at Strength 10. Nuff Said. Each company it travels over takes D3 of them - that CAN kill a company, but at the same time that company would already need to have 1 casualty (if Resil. 1) or be at a bad defence/wounds if a monster or cavalry
- Shelob: Over here, everyone is ranting about the power of this badly made creature. Looking at it, she is a 250pt bargain! Hard to Kill (roll a d6 for each 2 hits, on a 6 she dies). She causes Terror, so oops to your bad courage! Monster at hight value 7 with a strength 7 and defence 8. Will NOT break at Courage 5. Ignores terrain, is a Prowler and Ambusher. Has a MINIMUM of 9 attacks on the charge against basic Minas Tirith, Only has Might 3, so thats mediocre. Apart from that, it doesn't hurt... it KILLS. Use it in tandem though - anything can be fragile in War of the Ring, even the most deadly characters
That isn't even where it gets interesting. Then we have the problem of dealing with the stuff that advances as a shield in FRONT of them. Here's a short list of the 3 evil things i'll see the most:
- Orcs: OBVIOUS. Orcs are available in every single list that Evil has, excluding The Fallen Realms (East), for War of the Ring, and even where they aren't included, a 2000 point army could use 33 (basic companies) of Orcs without any equipment. This alone gives them incredible shielding potential, and thats before they even get anywhere! The MOB RULE means that, when they are supporting, they get +2 dice instead of just the usual one. So charge across multiple companies, leave NONE a chance of being supporters, for that is rather annoying, or simply whittle them down by giving them no supporting attacks
- Uruk Hai: Expensive, for sure, and I cannot deny that. However, one cannot disagree that they are the ULTIMATE tarpit, well, at least some of them. Phalanx is the LORD of killy, no-one can survive Pikes. However, then we have the mediocre Warriors (Sword and Shield) or Mordor ones (Sword and Shield). You LOVE the Phalanx for the whole fact that it is cheap in cash to get them anyway! 5 companies for £60, and you also get 5 companies of normal warriors as well. The Warriors can be useful too - use them as flank stoppers
- Ghostly Legion: Let me see... I cause Terror and i'm a Ghostly COMMON. Ok, ok, they're just cheap Warriors of the Dead, but cheap means good for Evil Armies. These beasties are part of the brilliant Angmar list, which can use BOTH of the above troops without taking up the Allies points. They also have the ability to take 2 of the Ringwraiths (Witch King and Dwimmerlaik) without them being Allies Points as well! This is an ungodly list. Ghostly Legion is a weaker WotD who is in Common and also has the Rares to take advantage of this
So, this is only the common and ungodly from The Forces of Darkness for War of the Ring. Herald is OUT
~ This is only part of the articleFriday, 3 April 2009
Ork Fave (Old Zogwart)
Old Zogwart
Ws,4 Bs,0 S,3 T,5 W,3 I,2 A,2 Ld,8 Sv,6+
Wargear:
Nest of vipers:
+ D6 attacks at an initiative of 4
all attacks are poisoned attacks that wound on 2+
Special Rules:
Independent character, Mob rule, Furious charge, Waaagh!, Warphead, Psyker
Zogworts curse:
The player using this ability must have the enemy within 18" and in line of sight.Both players roll a dice if the player with Zogwort rolls higher the enemy character turns into a squig with these stats:
Ws,4 Bs,0 S,3 T,2 W,1 I,3 A,1 Ld,5 Sv--
Development
Right now, we are finalising a pair of 'Minidexes' for general release. "Zhufor's Army of Rage", a mono-Khorne force, which is a drastic improvement upon the C:CSM already available is almost finished, and the long in production "Lost and the Damned" book is soon going to be finished off. Both are available for download soon enough, and will hopefully be just what you old people need!
What do they contain?
Both Minidexes include a full army list, with only minimal need from pre-existing books, and also include special rules and background for the army. Both are new, and contain much content that has never been seen outside of BFC HQ
Lost and the Damned
Lost and the Damned has 22 units, of which 17 are unique to the dex. The only books required to use the minidex - and this is barely, by the way - are Codex: Imperial Guard and Codex: Chaos Space Marines. Though the dex contains some forces from Codex: Chaos Daemons, these have been edited in such ways that they are very different to the GW versions that are available
Zhufor's Army of Rage
Zhufor's Army of Rage has 17 units, of which 4 are unique to the dex. The only books required to use the minidex are the Forge World Book Imperial Armour: Siege of Vraks 1-3. However, this is only in order to fully understand the significence of Lord Zhufor the the 40k Universe. The dex contains many edits to the core Codex: Chaos Space Marines, making it very appropriate to World Eater users
Thursday, 2 April 2009
We has morez?
He's just a local friend who'll be joining the blog. Brings the team up to a fighty force of four. 2 actives, who both love the colour green for some unknown reason, and 2 inactives that simply exist to fill out our other forces
That is all. Enjoy the blog - I have a large amount of stuff to assist Storm on...
~ Speaking of Storm, guess that he needs some help with those damned armies of his... terrain as well as 2 1750 armies? Bah. Humbug
ARMY LIST: Orks
HQ
Warboss with twin linked shoota
Big mek with shock attack gun (and is annoying when you throw a one)
Elites
6 Ork Nobz with choppas and sluggas
1 Pain boy with urty syringe
Troops
10 Ork boyz 1 with a big shoota & the rest with choppas & sluggas
11 Ork boyz 1 with a big shoota & the rest with choppas & sluggas
10 Grechin with ! Runthurder
Trukk with wrecking ball, red paint job & reenforced ram
Fast Attack
3 Deffkoptas with twin linked rokit launchas
Heavy Support
Killa Kan with close combat weapon and scorcha
Wednesday, 1 April 2009
Happy April Fools Day
No updates today. Maybe tomorrow? Nah. Maybe Friday? Nah
Can't wait until Saturday though, for on Saturday we will have War of the Ring. Already paid for my copy, but the others on the blog haven't. Deep down, they all envy me
No NEW armies over 3000pts, in any systems, which follow a constant theme
E.G: My Death Guard could (and are) over 3000pts, and were started ages ago, so I could continue them. My Dark Elves were started this year and are at 2000 pts, so I cannot continue over 3000pts
Of course, I have added another clause
A single army will be declared the Mega List in each system. This means it MUST become at least 4000pts by the end of the year
Mega Lists:
Warhammer: Warriors of Chaos
Warhammer 40k: Eldar
Lord of the Rings (War): Isengard