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Tuesday 18 August 2009

Tactica: Outdated Armies

I've noticed recently that there are large amounts of people who complain about their armies - often in strange ways that make little sense to me. This tactica is going out to address that complaining

You've all seen it. That it being the new player, who has just purchased an army (perhaps Dark Angels or Necrons) and happens to have lost many games. They complain, and they rant, and then they look at Space Marines.

Are they incorrect to do so? Surely it is an evolution of the game that the weaker players are removed from the armies, leaving only those worthy to do Khaines/the Emperors/the Gods/the Greater Goods work? Or is that just unwanted - aside from those people who want cheap armies on E Bay!

All armies have their bonuses and all armies have their failures. That is something a player realises early on - and what is usually identified as the parable of the Best Army by others. However, what could the advantages of an army which has not been updated for edition(s) be? There are three ones which have to be noticed:
  1. Power Creep/Power Seep: These codexes have not been altered to fit into the current game. For example, Necrons in 4th edition were the bane of so many armies that it wasn't even funny, and since they were not PSed, they remained a good army. Chaos Space Marines on the other hand WERE updated from pretty much the same position, and PSed down a notch or four. However, then there is the example of Dark Eldar who are in great need of a PC.
  2. Old Dog, New Tricks: These codexes still technically utilise old rules, and some can be deadly. For example, is it Mandrakes who have the old version of Feel No Pain? Then there is Space Wolves - using the old True Grit rules with their bolters still.
  3. Bufftastic: This is one which will be erased soon enough. Imperial Guard used to have this - the Bufftastic advantage means that the force has many MANY addons. For example, Doctrines allowed for a min-max or optimised list, but this was taken away. Nuff Said

Then again, people usually focus on the bad points of an old codex, which again I have noticed three main points of:

  1. Golden Oldie: The old codex will have been built for a different metagame and a different system. For example, Necrons had those Gauss weapons because they needed some Anti Tank support (due to lack of Meltas), and now that even THAT advantage has been taken they are screwed!
  2. Support: Again, this feels rather obvious. The older the codex is, the less likely they are to be played. The less likely they are to be played, the less chance that GW will release some models for them. It's a cycle, I tells ya! Heck, the older a codex is will also play upon the chance of being updated - paradox, eh?
  3. Point Costs: As time has gone on, GW has gone from giving higher costs than necessary to lower ones - this is due to their new corporate goals. The lower the cost, the more models sold. The More Models sold, the more likely they are to be played. The more likely they are to be played, the greater chance that GW will release some models/rules for them. It's another insane paradox!

So hold your heads high. Persuade your friends to buy some of those old Warriors - even if only to be converted into standard Eldar. If a market forms, then GW WILL release them. Remember that they are a company, and a company builds on their profits!

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