Friday, 12 November 2010
Army Plan: Tyrants Legion 'Babab Defense Force'
Friday, 18 December 2009
ARMIES: The WIP Skyrar's Dark Wolves
When I was at GD-UK 2009, I chose to bring a bunch of cash both for my Nurgle Sorcerer at FW and a load of those bloody Space Wolves which were released. A box of Terminators and three boxes of Space Wolf Packs. I pledged from then to get as close as possible to a full plastic army... This force would show the versatility of the kit, as well as allow for conversions.
This force is approximately 1/5 of the way to completion. The aim is to have every single character in the book shown in Plastic and Green Stuff, within the next 2 years. At the moment... i've got Njal (Power Armour) and Ragnar either WIP or 'complete' (as far as I like to call it). I've also pledged not to ruin this force by repainting a single model - if it goes wrong, I have to replace it fully, not just respray it.
So... the Wolves.
Wednesday, 16 December 2009
ARMIES: The WIP Emperor's Children
The idea of my Children are simply to kick the sh*t out of something. It doesn't matter whether the unit dies, as long as they kill at least 1 or 2 enemy units in the process. To this end, all of them are Enhanced Warriors with Marks of Slaanesh - this means they can take the punishment, and cost as much as regular Noise Marines for something FAR harder. While the force is WIP, it can still be played due to the legality of some of the units.
My Children could be classed both as being built to deal with Assault Wolves and Tyranids - Synapse is lashed out into the open, and units such as Blood Claws lose the charge and ultimately their lives against my Terminators and such. Sorcerers are no wussies when it comes to combat - they have Terminator Armour, so they take the punishment.
Monday, 14 December 2009
ARMIES: The WIP 'Nurgle'
In the game, this is literally just pure Death Guard. When playing with Codex: Chaos Legions, it's a nightmare for the opponent to try and beat this force with the amount of Feel No Pain and High Toughness they have, added to Blight Grenades. In a standard game, it's far more manageable to be perfectly honest.
Other guys who are being built and are not shown here are my Typhus (well, Second Typhus. The previous one died after 2 years of repainting and reposing him), approximately 49 Lesser Daemons of Nurgle made from Ghouls (soon to form the base of my Chaos Daemons force), and the Daemon Princes i'm building.
Monday, 13 July 2009
Nurgle Progress
Over the years i've been in the hobby, i've picked up a fair few models that I don't like. Whether it's a bad model or a bad paint job (or both :O), I will keep it
And this is when it pays off
I use them as Plague Marines. Bit of green stuff, modelled with whatever is handy (I used a knife with a small bit taken off, to allow for easier sculpting). Out of the 49 that i'm making, i've done 14 so far
But this wasn't all
I've finally used my Vindicator, from about a year ago. Large GS on it, to show Nurgle 'tri skull' symbols. Might post that eventually, lool
But hey. Thats 7 left until i've got 49 GS Plague Marines
Friday, 10 July 2009
Herald Highlight: And I looked down upon my new dominion... and I thought it good
Out of the long words (aww!) now. That's the key fact of the hobby, which will be covered in this highlight of the hobby. The first key fact to be covered in Hobby Academy Summer 2009. A new section on the site, I believe
It's the first thing we need to overcome each and every day that we take part in the hobby. That creeping feeling at the back of our heads... calling. Planetstrike looks pretty nice. Space Marines get reinforcements - you like that, remember! Don't give in!
Thats the point of every project, work in progress, plan, or army you will
So look for the signs. Listen for the pains. Consult your doctor for possible side effects. Remember to take the pills. This is one enemy you must defeat, by all costs!
Tuesday, 28 April 2009
Warriors of Chaos: Update
Over the last 6 months (well, more than 6) I have been building up a vast chaos horde with which to (have some chance of) destroying my opponents. I have gained models, but unfortunately I have lost some models as well (Squiddy is no more =( )
However, here is the current list (of models):
Lord of Chaos upon Dragon
Exalted Hero upon Daemonic Steed
Exalted Hero of Khorne
Sorcerer of Nurgle
Sorcerer of Nurgle
14 Warriors of Nurgle
14 Warriors of Nurgle
10 Warriors of Khorne
10 Marauders
10 Marauders
10 Marauder Horsemen
10 Knights of Nurgle
10 Chosen of Khorne
6 Dragon Ogres
Warshrine of Khorne
Warshrine of Khorne
Tuesday, 31 March 2009
ARMY PLAN: Lost and the Damned
If you've been paying attention, the following units are available in the army:
HQ
1-3 Aspiring Champions (Mandatory)
0-5 Advisors (Daemonhost, Cult Leader, Rogue Psyker)
Elites
Cultist Possessed
Big Mutants
Rabble Rousers (1 per unit of Mutants or Big Mutants)
Lesser Daemons
Troops
Traitors
Cultists
Mutants
Fast Attack
Hordes of the Gods
Chaos Defiler
Screaming Souls
Hell Riders
Traitor Recon
Heavy Support
Forsaken of the Gods
Chaos Space Marines
Traitor Tanks
Dark Mechanicus
So! What to use, what to use... Well, Traitors share the same basic profile and options of an Imperial Guardsman, only they are brought in multiples of 10 - they 'begin' as a single unit, but then get split into individual units. I'll take 3 squads of them. A single 10 of the unit becomes the command group
I'll take a Cult Leader to lead them, of course. Take a Mark - Nurgle, for the sake of the blog owner =P. Means that the traitors may take the mark as well. Marks change in LatD however, seeing as they are only for the lesser servants of the gods
Mark of Chaos Undivided (Units): Models with this mark gain the Stubborn special rule
Mark of Chaos Glorious (Characters): Models with this mark gain the Rites of Battle special rule - this means that units within 12 inches may count as their leadership for all tests requiring Leadership (this excludes Psychic tests)
Mark of Khorne: Models with this mark gain an additional point of Strength. This is applied after any other modifiers.
Mark of Nurgle: Models with this mark gain +1 to their cover saves - if they are in the open, they gain a 5+ Cover Save
Mark of Tzeentch: Models with this mark gain the Relentless special rule. However, they may not choose to use the "Run!" special rule
Mark of Slaanesh: Models with this mark gain the Fleet special rule. They must, however, use their own basic Leadership unless another model with the Mark of Slaanesh joins the squad
Let's fast forward. Here's the summary of the list i'll be building and posting on the site over the next few months:
HQ
Aspiring Champion of Chaos Glorious (Lesser Daemon Weapon, Armour of Grief, Personal Icon)
Aspiring Champion of Khorne (Power Weapon, Plasma Pistol, Personal Icon)
Rogue Psyker of Tzeentch (2 Powers, Force Weapon)
Rogue Psyker of Tzeentch (2 Powers, Force Weapon)
Cult Leader of Slaanesh (Power Weapon, Power Armour)
Cult Leader of Slaanesh (Power Weapon, Power Armour)
Troops
30 Traitors of Tzeentch (Command Group: Icon, Champion (P Wep), 2 Meltaguns. 2 Squads: Champion (Poison Weapon), Flamer, Grenade Launcher)
30 Cultists of Slaanesh (Command Group: Icon, Champion (P Wep), 2 Flamers. 2 Squads: Champion (P Wep), Flamer)
30 Cultists of Slaanesh (Command Group: Icon, Champion (P Wep), 2 Flamers. 2 Squads: Champion (P Wep), Flamer)
20 Mutants of Chaos Undivided (Firearms and CCW)
20 Mutants of Chaos Undivided (Firearms and CCW)
20 Mutants of Chaos Undivided (Firearms and CCW)
20 Mutants of Chaos Undivided (Firearms and CCW)
Elites
5 Rabble Rousers with Extra CCW Arms
3 Big Mutants with Extra CCW Arms
Fast Attack
3 Hell Riders of Khorne with Pyromancer (Power Weapon and Hunting Lance)
Defiler of Chaos
~ This is all that i'm allowed to admit at the moment - it's some things that i'll be building and finalising the rules for in April. See you then!
Wednesday, 26 November 2008
DESIGN: Lamenters or Star Phantoms (Part 2)
The Star Phantoms are one of the more enigmatic chapters. They do not have a confirmed legion of origin, and have little to no background to speak ofTherefore, it was such a surprise when one of their captains, the one known as 'Captain Androcles', wounded Huron himself during an attack on the Palace of Thorns
So, the Star Phantoms are also LOYALIST during the Babab war, and are also noted as using Drop Pods during their attack on the Palace of Thorns. Therefore, I will be using a Drop Pod Assault Army. Then we shall see what happens.
Here is the Home-Cooked Chapter Tactic:
Chapter Tactic (Vital Blow): Not all Star Phantom units gain this rule - only 3 units and all the characters may use it. When the unit is mounted in a Drop Pod, they may assault on the turn that they are deep striked, a lot like Heroic Intervention. However, they may run on the turn they are Deep Striked in, and count as having Fleet of Foot
This means that they are perfect when used with the Drop Pod Assault - you pick 3 awesome units in order to assault the foe. Then, you finish them off with the slower parts of your force!
Bearing this in mind, i'm thinking of using this as my Star Phantom army:
- Captain with Combi-Melta, Power Sword, Artificer Armour, Digital Weapons
- 10 Sternguard Veterans with Drop Pod, Vital Blow
- 5 Assault Terminators
- 10 Tactical Marines with Drop Pod, Vital Blow
- 10 Tactical Marines with Drop Pod
- 10 Tactical Marines with Drop Pod
- 5 Scouts with Sniper Rifles
- 10 Vanguard Veterans with Drop Pod, Vital Blow
- Land Speeder Storm
- 10 Devastator Marines with Drop Pod
~ So, this is part 2 of the article. Perhaps there are two more parts - I wouldn't want the Astral Claws to feel too lonely...
DESIGN: Lamenters or Star Phantoms (Part 1)
The Lamenters are a Blood Angels successor chapter, which was bred specifically to remedy for the faults in their Gene-seed. The result was extraordinary. Just not in a good way.
The Chapter suffers from severe 'Unluckiness' - dubbed 'The Lament' or simply as a curse from the Emperor. None know what caused this, only that it has led to many bad decisions and bad cases when contacted by other aspects of the Imperium:
Chapter Tactic (Unlucky): Whenever a squad with this special rule has Rolls to Wound allocated against them, add an additional D3 Strength 3 AP 4 hits against the squad
The Lamenters have no official rules... for now!
The Entire army suffers from Unlucky, making it just a matter of time before something goes wrong. Each time they are shot at, there is a 33% chance they will be hit by 3 Strength 3 hits, that will kill your Scouts 33% of the time as well. Small threat, aye? But it DOES mount up!
So the army should be fun! And it beats playing Eldar - at least we're still Marines, technically! So, here's the list plan!
- Chapter Master on Bike, with Digital Weapons, Combi-Melta, Artificer Armour, and Power Weapon
- 5 Assault Terminators
- 5 Assault Terminators
- 8 Bikers, and Attack Bike
- 8 Bikers, and Attack Bike
- 8 Bikers, and Attack Bike
- 10 Vanguard Veterans
- 3 Land Speeders
- Whirlwind
- Land Raider Redeemer
~This is an entirely 'Raid' based army, composed in order to emphahsise that the Lamenters were employed (it seems) entirely in fleet actions. However, as my information on them increases, the list will be re-assessed. Next up, the Star Phantoms!
Sunday, 23 November 2008
Lost and the Damned AGAIN
Aspiring Champion of the Gods - Fully Complete
Cult Leader - Fully Complete
Daemonhost - Fully Complete
Rogue Psyker - Fully Complete
Big Mutants - Fully Complete
Rabble Rousers - Fully Complete
Cultist Possessed - Partially Complete
Marine Tanks - Fully Complete
Cultists - Fully Complete
Mutants - Fully Complete
Gibbering Hordes - Partially Complete
Traitors - Fully Complete
Traitor Recon - Partially Complete
Hell Riders - None Yet
Defiler - Fully Complete
Chaos Spawn - Fully Complete
Chaos Space Marines - Fully Complete
Traitor Tanks - Fully Complete
Saturday, 22 November 2008
Lost and the Damned Tumblr!
Take the sneak peeks, the updates, and even the lists. It might not be in a neat format (PDF) or a document you can look at, but at the very least you can print it out so damned EASILY!
So check it out at:
Battlefleetlatd.tumblr.com
I might even eventually put this directly onto this page. I should warn you - the tumblr is in its first steps, so some posts may be a bit too big for it
Tuesday, 18 November 2008
List of the Lost
Aspiring Champion of the Gods (1-3 per choice. 0-1 per army)
A: Cult Leader (Advisor. 1-5 Advisors per choice)
A: Daemonhost (Advisor. 1-5 Advisors per choice)
A: Rogue Psyker (Advisor. 1-5 Advisors per choice)
Elites:
Big Mutants (1-3 units per choice. 0-1 per army)
Rabble Rouser (1 per Mutant unit. Do not count towards F.O.C)
Cultist Possessed (0-1 per army)
The Forsaken (0-1 per army)
Troops:
Gibbering Hordes (do not count towards F.O.C)
Cultists (1-4 units per choice)
Traitors (2-5 units per choice)
Mutants (1-3 units per choice. do not count towards F.O.C)
Fast Attack:
Traitor Recon (Hellhound, Sentinel, Chimera)
Chaos Defiler
Chaos Traver (1-5 per choice. 0-1 per Defiler in army)
Hell Riders
Heavy Support:
Traitor Tanks (Leman Russ, Basilisk, Variants)
Chaos Space Marines
Chaos Spawn
Lost and the Damned
- Aspiring Champion (Pts, Rules), Daemonhosts (Pts, Rules), Rogue Psykers (Pts, Rules), Cult Leader (Pts, Rules)
- 0-1 Big Mutants, 0-1 Rabble Rousers, 0-1 Possessed, 0-1 Forsaken
- Mutants, Traitors, Gibbering Hordes, Coven, Cultists
- Traitor Recon, Spawn, Defiler
- Traitor Tanks, Marines, Marine Tanks
This means that there is about a week until I can publish a first draft. Then it goes into a first batch of testing as the Lost and the Damned players I actually know rip the characters apart. I can tell you that there is a couple of awesome rules and equipments for your characters to use, including specific weapons for your 'generic' daemons:
- Summoning Daemons is an important concept of 1 variant of the list, the Daemon Cult list. You must have 2+ Cult Leaders and 2+ Squads of Cultists to use the list, and since these units will be big enough to sacrfice to summon the daemons, they are good choices anyway
- Each god's daemons will have 2 to 4 pieces of equipment to use. These range from whole squad ones, or things such as the Daemonic Ark (which gives Sustained Attack to that unit ONCE) or the Kalab's Mark (Watch this Space)
- The Greater Daemons have their own marks as well. Nurgle ones are slow but strong. The Tzeentch ones are good at shooting (Ballistic Skill 8!) while fragile. The Slaanesh ones are fast, fragile, but good at ripping even Wyches apart
- There is no undivided daemons, however, so you will be forced to dedicate to god daemons
So, Lost and the Damned done by me. I personally can't wait. I'm so interested that in order to help with activity and ease of navigation, i'm creating a separate blog in order to distinguish for you!
Sunday, 16 November 2008
Tale of Store Gamers: Chaos Part 3
Now begins the pondering on Christmas. I've got some big pledges prepared already:
2500 Point Army
5 Chaos Knights completed
1 Giant Completed
60 models completed
1 Tournament (or 3 games) played
Currently, here is the situation:
Heroes: 3
Core: 6 Units, 54 models
Special: 2 units, 10 models
Rare: 1 Giant
Thus, in order to do this, I have the following purchases prepared:
Battle for Skull Pass (Dad fancies the Dwarves. Maybe if I trade them,
Warriors of Chaos Armybook
I also have the following Christmas gifts on the request list, from a £100 budget:
1 Giant
6 Ogres
Chaos Lord on Daemonic Steed (New)
This isn't that much, since I have other things that aren't (Warriors of) Chaos related. I have a Chaos Space Marine army to re-build, again.
Saturday, 8 November 2008
"By the order of the inquisition..." - Using Imperial Guard in your Inquisition armies
0-1 HQ choice - All Advisors count instead as 0-3, and Sanctioned Psykers may not be used in Malleus or Heredicus armies. Advisors and other Independant Characters may only be used in Imperial Guard units
0-1 Elite choice (0-2 if Ursakar Creed is in the army) - Ursakar Creed must take a squad of Hardened Veterans. These form up his Retinue, instead of the normal Imperial Guard rules, and only give up 1 for Creed, 1 for the Veterans, and 1 for Kell (if brought as well). Ogryns may not be taken in a Heredicus army
0-2 Troop choices (0-3 if a Deathworld army is used, or if Colonel Shaeffer is in the army) - Platoons only surrender 3 kill points. Conscripts may be taken without a Infantry Platoon in as well
0-1 Fast Attack choice (0-2 if Colonel-Commissar Gaunt is in the army) - If Gaunt is in the army, please paint the units in this as Tanith First and Only. Then you have a reason for this!
0-1 Heavy Support (0-2 if Commissar Yarrick is in the army) - HADES BREACHING DRILL. All Heavy Support counts towards Righteous Zeal





