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Saturday, 15 August 2009

Reviewing Planetary Empires

Today I was surprised to find a copy of Planetary Empires waiting for me in a storage room, after I had obviously forgotten to collect it or something. Main part of that surprise was how I had cancelled my order for it anyway - seeing as I had found somewhere that had it stocked 10 days earlier than usual.

Planetary Empires is the revamped version of Mighty Empires for Warhammer 40k. It is a long hinted at product, supposedly ready for release far earlier than 2009 (apparently it was ready for the original PS spot in 2008). People already suspected there to be this kit due to GW's practice of reusing ideas and sprues - added to the fact that a hex based mold is easily reproduced anyway.

The kit contains the following items:
- Planetary Empires rulebook: This may look like a big one that's good value and filled with rules, but it's actually just 9 versions of the same one. AKA: we couldn't be bothered to produce more than one version. See later on for a small summary of the small ruleset.
- 48 hexagonal tiles: This is where the pricetag comes from. The set is 6 sprues of these tiles, which also happen to be fully compatible with the previously released Mighty Empires... minus the part where the tiles can come out again. Prepare to see your previous ME tiles, which were so perfect, mutilated in the name of the other Hammers...
- Accessories: Also known as? The Manufactorums, Power Generators, and Command Bastions. These apparently confer additional rules in whatever campaign games you take part in, however you should look at the summary... awfully done by GW.
- 96 Banners!: Hoorah! More badly made snappy snappies.

Ruleset Summary
Also known as the most important section of any review. What does this campaign ruleset give the common player? Nothing much.

The set contains more a list of guidelines than a full ruleset - something to be changed soon enough - and should not be used as the basis for your entire campaign. More as guidelines... guide lines. GW may have released an incredibly awesome and well made (for once) product, but the rules for the product are rather suckish

The fate of the campaign is judged by the value of the upgrades controlled by a player - these are unique for each race. There's one problem though.
If a Space Marine and Ork player both have a single one of each upgrade, the Marine is winning
Each race gains different values... and thus each race has a different maximum point total if they have the same amount of each. This is why i'm scrapping that system for Spinner's End.

Final Rating
If you want the tiles, get it. If you want the campaign, don't.

GW has done a nice set of tiles - i'm considering a third box to the two I already have for this purpose - but the rules leave a lot to be desired. I rate this as a 4/5 for that exact reason.

Thursday, 16 July 2009

The Importance of Being Idle: How I Love the Credit Crunch

Never give up. Never surrender. Never have too much to do

Those are the three ideals of the standard gamer. The Three Ns if you will. It's important to never have too much to do, on a hobby and game perspective, and it's also important to never surrender, again from both a hobby and game perspective

Case point: My Eldar army. Back in April 2008, I purchased 3 Falcons, 20 Dire Avengers, a Farseer, and 6 Fire Dragons. That wasn't a problem for me to paint up, and dammit I knew! That was, until I realised that I had a Battle Company to get on with as well, and only had the cash at that point to buy one type of spray paint

I chose the WHITE one. And then I was careless... the ENTIRITY of both projects were botched up and suddenly I have a problem on my hands. Need to think about how to patch it up. That's another story though - the point is, you budget and you scheme and you think from every angle. Happily enough, I chose to take some time (a year later) to finish the force, and that made up for the mistakes.

Oh well... we'll see

Tuesday, 14 July 2009

White Dwarf Archive!

Games Workshop has snapped!

See the WD Archive here!!!

http://www.games-workshop.com/gws/content/blogPost.jsp?aId=2300001a

EDIT: I'm just adding the GW feed now, lol

Herald Highlight: Dice is Life

Words are Ours. Warhammer is Ours. Dice is Life... is it?

Math-hammer is a core component of the game for many people, indeed I use it sometimes myself. For example, you're in the Ork Codex and you want Zogwort. What is the chance you'll get the power? What is the chance that Zogwort's Curse will go off? What is the tactical uses for each of the powers? Who would you be using it on?

It's a question of tactical chance...the chance to do something advantageous, or the chance to damage you. Everything needs to be weighed out, tactics need to be chosen before the game even begins, you need control of the game, you need control of the field. Another example, Wood Elf Dryad armies. Too much Treesinging, expensive troops... incredible amounts of options. That is, until you reach a board that isn't based around trees... then you find the tactical options limited to that single set of trees you get free at the beginning of the game

How do you adapt? Can't precisely ask your opponent if you can add 20 sets of trees at the beginning of the game... but you can't ask for a few of them to be removed either? Difficult. Stop praying for your dice gods, and start praying for an all-rounder list. Pick a race that won't crumble in Khorne's heat. Pick Warriors of Chaos - everyone knows they're a Cold list (see BoLS), which doesn't need good rolling to win. That's the sad effect of Mathammer - you pick the list that won't need calculation, or have to pick a list that relies upon such calculations. How does that work out for the hobby? Answer - not well. Not well at all.

So end it. End the mass calculations. Now

My Sons Shall Destroy You All...

Over the past 2 years, I have amassed a small Nurgle Force. This force is nearing it's end... or at least, the end to the Infantry. Now begins the task of adding the mechanised support, and Apocalypticizing it...

The key points of my army are obviously all Sacred Number based. For example, my plague marines total to 49 models. My Terminators focus force against the seven most important targets. My tanks must be prepared to fight seven at once. That sort of thing, really. Then there is the doctrine of the Death Guard - namely, the lack of Heavy weaponry, and the fact that they are a trench force. That is why my army is hard... and slow. Your assault units don't have any reason to come to me, and I have no reason to come to your assault units

But the army itself? I don't do images (yet) but I do enjoy making lists. This is the list of my models:
  • Typhus the Traveller, Herald of Nurgle
  • Chaos Sorcerer of Nurgle (FW model)
  • 13 Terminator Champions of Nurgle (squads of 7)
  • 7 Chosen of Nurgle (Melta support)
  • 14 Possessed of Nurgle (Pray for FNP)
  • 49 Plague Marines (including options for 5 Meltaguns, 5 Flamers, and 1 Plasma Gun)
  • 4 Champions (1 PW/PP, 2 PF/PP, 1 PW/BP)
  • 4 Bikers of Nurgle
  • 10 Chaos Spawn
  • 21 Havocs (That's 9 Missile Launchers, 2 Lascannons, 1 Heavy Bolter)
  • 3 Possessed Vindicators (2 new, 1 old. Old one is Command Tank)

That's the stuff. I think it translates to at least a fair few points (lol). Should be interesting to field

Monday, 13 July 2009

Nurgle Progress

Well. I've finally returned to the Death Guard... and I didn't need to buy a single damned model

Over the years i've been in the hobby, i've picked up a fair few models that I don't like. Whether it's a bad model or a bad paint job (or both :O), I will keep it

And this is when it pays off

I use them as Plague Marines. Bit of green stuff, modelled with whatever is handy (I used a knife with a small bit taken off, to allow for easier sculpting). Out of the 49 that i'm making, i've done 14 so far

But this wasn't all

I've finally used my Vindicator, from about a year ago. Large GS on it, to show Nurgle 'tri skull' symbols. Might post that eventually, lool

But hey. Thats 7 left until i've got 49 GS Plague Marines

Friday, 10 July 2009

Herald Highlight: And I looked down upon my new dominion... and I thought it good

Temptation strikes from all frontiers, being the single unseen enemy of all hobbyists. One cannot deny this, being such an overwhelmingly obvious fact. Therefore, it stands to reason that this must be crushed - inevitablility must crumble, under the stern gaze of the hearts of good, strong, men!

Out of the long words (aww!) now. That's the key fact of the hobby, which will be covered in this highlight of the hobby. The first key fact to be covered in Hobby Academy Summer 2009. A new section on the site, I believe

It's the first thing we need to overcome each and every day that we take part in the hobby. That creeping feeling at the back of our heads... calling. Planetstrike looks pretty nice. Space Marines get reinforcements - you like that, remember! Don't give in!

Thats the point of every project, work in progress, plan, or army you will do. If you fail to gain any control over your hobby... then the hobby will have the chance to gain control over you. Believe me, we've all purchased something we didn't want... some more than others... and no-one wants to go back on that road!

So look for the signs. Listen for the pains. Consult your doctor for possible side effects. Remember to take the pills. This is one enemy you must defeat, by all costs!

Thursday, 9 July 2009

The Shadow Dancers: Chaos Army

In order to gear up for Planetstrike, each blogger had to restart an old army, and make it so that the force could work for both Attackers and Defenders

Therefore, I decided to look back at my Daemons army... and I wept

HQ:
Fateweaver
Herald of Khorne
Herald of Khorne

Troops:
10 Bloodletters
10 Bloodletters
10 Bloodletters
10 Plaguebearers
10 Plaguebearers

Fast Attack:
5 Flesh Hounds
5 Flesh Hounds

Elites:
9 Flamers
9 Flamers
6 Fiends

Heavy Support:
Soulgrinder
Soulgrinder
Soulgrinder


This is the basic force, before anything is added...

Wednesday, 8 July 2009

Getting Started with Planetstrike

Games Workshop has recently released the article 'Getting Started with Planetstrike', but there are some things it doesn't tell you about...

How do you form effective armies? How do you play a game awesomely?

All of these need to be answered. But how? You can't particularly say everything necessary on the internet without GW ripping the blog apart... so we have to sit in silence until PS gets the same amount of article time as everything else

Check out our Planetstrike tag for information

Monday, 6 July 2009

Planetstrike: Power of the Eldar

Dark Eldar

Eldar

Chaos Daemons


All of these armies benefit from this new expansion. But how, you ask. Well then, it's time we look at the abilities you can get

The Dark Eldar have the BIGGEST bonus of all the races from the expansion - the ability of Hellish Cacophany. This allows you to deduct one from your opponent (defenders) leadership each turn - sure, Fearless and Stubborn people have no problem, and you need Three Objectives in order to purchase it, but it is well worth it against any non-Tyranid or Crimson Fist force!

Eldar gain the next biggest advantage. Sure, you need to have a deep strike heavy army... but Webway Assault is far better than Hellish Cacophany when it comes to deployment. Rerolling the scatter dice for ANY deep strike, as well as being able to roll for reserves all at once, and then allocating them yourself, is brilliant! I can't wait to test this out...

Chaos Daemons don't even need a unique bonus... their special rules are simply boosted here. Thats right... the whole army has Deep Strike. This means that, while you can technically use the Drop Zone (making the deployment more constant,) you could also use the Deep Strike and then CHARGE. Khorne Wept...

Anyway, that's a brief overview of benefits... and thats before you look at the normal stuff

Herald Highlight: So this is Planetstrike... and what have we done?

So this is Planetstrike? I guess we should look back to a month or so ago

I made so many predictions of what would be involved - the assault of Deep Striking specialists, the idea of tunnel systems.... and I have to admit that I think i've got it right. Planetstrike DOES allow units with the Deep Strike special rule to assault on the turn they arrive - giving Raptors an actual use - but it doesn't technically allow Drop Pod marines to do so as well

There ARE tunnel routes, but these are Strategms - Escape Hatch is awesome, by the way

But this isn't the point of this article. This article is about how i'm looking at starting a new army, just for Planetstrike! I am, of course, talking about Dark Eldar

BUT WHY??? You exclaim. Dark Eldar suck, don't they? True - in a normal game, they'll be ripped apart 1 2 3... but in Planetstrike, they finally gain a purpose. You see, Dark Eldar always have to be an Attacker in all missions they take part in (this is an ancient rule that was lost in the 4th-5th change over), and this means that they don't have to think about the mediocre Defender strategies that can be put into place. Also, they have the living terror that is the Lance Army - which is perfect for taking out the objectives

But this isn't it, mind you! You see, i've always admired Dark Eldar really - well, in 4th Ed I did. The fact that they could only have Troops as scoring in 5th, and man are their troops mediocre, it meant that I didn't see the point to them anymore. It wouldn't work!!! So with the whole fact that EVERYTHING scores, it really makes up for it

But what army can someone do with this sort of stuff?

Well, i'd start with HQs. I feel like someone who can kick ass from the word go - so i'll use Lelith. Deadly

Next, we have the Fast Attack. I choose Hellions - jetbikes, or something, so they can Deep Strike. Add some Raiders for DS warriors!

Etc etc... it works... good

Tuesday, 30 June 2009

Herald Highlight: Where have all the days gone

Tomorrow, we will officially be half way through the year. Yes - thats 26 weeks pretty much down the drain. It's pretty depressing



But what achievements have we as a community accomplished? I can name mine on 1 hand:

- Kicked a few exams out of the way

- Introduced my father to the Hobby (on his 50th birthday. Aww)

- Started 2 new armies - Dark Elves and Isengard

- Spent over £3000 on the hobby... and not in a good way

- Begun a saving scheme for my models



Pretty awful. HOW CAN WE KEEP TRACK OF DAYS?

Friday, 12 June 2009

Herald's Twittering Again...

Added the Twitter updates to the site... Well, my one for now

I'll be using it to update on projects and stuff...

Friday, 5 June 2009

Tactica: Building an Army

Two months ago, I began the process of building an Isengard army for War of the Ring. While I haven't got a load of images, heck I never take pictures, I do have the process...

How the heck do you start an army?

Few things I look at for any army are the obvious ones - Army Play, Army Content, and Army Possibilities. You can't play any army that doesn't focus on these things, however soulless you are. That is, unless you're an android, or a guy with a grudge

But actually, there's 3 other factors people don't take into account - for example, a person I know began a Dark Elf army simply because of bad experiences with High Elves and bearing a big grudge. Sure, he likes the Army Play, Army Content, and the Army Possibilities, but he still absolutely loathes High Elves! It's the same with me - i'm starting a Wood Elf army soon in order to deal with my deep aggressive urges against a certain other Wood Elf player I know


But then, there's the other two factors. Those are the Public Opinion - which while not as important, you don't want to play an army that people turn their noses up at - and Painting Possibilities - since you don't want to do a really boring army, do you???

How the heck do you plan an army?

This is the stage that far more people already know firm images are needed at the start of any project... and in this case (my Isengard army) I chose to do the good old Phalanx army. My aim is to have 160 Uruks in my army at the end - just basic box sets, too. I've got 60 at the moment. These guys will form up blocks, Pikes in the main units, and sword-shield Uruks on the flanks. Obvious flanking force, but since it's a deathwish to even think about charging them it works. Then there's the Shaman conversions i'm doing - the metal ones are either too expensive or they're too inappropriate (think about it, you've got a naked guy, and there's a guy on a rock... awful)

I've also got a set of Trolls for the approach - Trolls are a cert in any evil army anyway, right? So there's going to be 4 in the army - 1 per Phalanx. Added to this is a final force of many Crossbows and Berserkers. For the coolness factor, thats all


Finally, the Epic Heroes? I suppose Lurtz should be used... But I don't like him anyway. So it's only Saruman and Grima for me (seeing as Thrysdan, the other guy, is the stupidest guy ever)

Anyway, thats an update and a badly made 'Tactica' in one. Sweet!

Vengeance... With a Side of Pie

Herald likes Warriors of Chaos. Aun'Byr (remember him? Off the Blog, but still) likes Dark Elves. But what do I like?

I liek Mudkips

Not really, it's more like 'I Liek Daemons' specifically. Khorne specifically. Nuff Said

Herald Highlight: 10th Anniversairy Part 1 (10a)

We've hit 10a, people. Time for a poll

What article do you want as 10b?

Post in topic. We'll continue on regardless

Herald Highlight: The End Times are Coming!

No, that isn't the Storm of Chaos campaign comign back. Time for the good guys of middle earth to take back the Battlefleet

A month or two ago, I did a Highlight on something called http://battlefleetchaotic.blogspot.com/2009/04/herald-highlight-darkness-of-war.html. This article was quite decent, but I have one eeny question... How hard is it for the Free Peoples to defeat the darkness of Sauron and the rings?

The forces of evil are numerous, and well equipped for the era, but at the same time they are ALL (yes, I mean ALL) Horde Armies. The endless tide of common troops (i.e: Easterlings, Orc Warriors, Uruk-Hai, Giant Spiders, Goblins, Haradrim...) is a BIG archetype in the Evil army, mostly due to the fact that if you're going to need a load of cheap core... then why not have hordes of cheap core? Face it, that 15 point unit of Moria Goblins will allow you to have One Balrog of Morgoth... so why not use the whole box on it, and have either 1 unit of 3 companies, or 3 units of 1 company? Remembering that infantry trump ALL in Objective Games, it not only allows you to get a dead killy unit (the Balrog, or even a Cave Drake for cheapiness) but you get a unit that WILL have a chance of surviving the onslaught between it and the objective (instead of 4 casualties to finish it, you need 20 casualties. Even with Goblins, thats a lot)

But how does that affect the Good army. You are the opposite. You have 3 horde choices. Yes, just 3. That means that you need to look away from the idea of completely decimating your foe under a mountain of bodies... especially since two of those horde choices are HOBBIT ARMIES. Hobbits will not build a good foundation for the horde, however you look at it, but they do have the options you need for the dead hard Shoobit Army (Hobbits... So many Hobbit Bowmen...)

You do enjoy a vastly superior selection of troops, such as the basic Minas Tirith Warrior or the Galadrim Warrior... Sure, a company of Minas Tirith is 35 points, but it has better armour, better weaponry, better courage, better choices of hero to lead... and they are more per box! Unlike a box of Orkies, you come with 8 Sword/Shield, 8 Spears, and 8 Bows (the Orcs will come with 8 Sword/Shield, 8 Spear, 4 2H Sword, and 4 Bows). This means that the Minas Tirith is not only a good starter set, but it's also a brilliant solid choice anyway... think of them as the Space Marine of WotR

But moving on... what is Good's other advantage? We're not cheap, but we have the best set of Legendary Formations ever. We outnumber them COMPLETELY in legendaries, although these are mainly in the major pointed areas, and most heroes cross between them all. Saruman, the White Wizard and not the White Hand, is in the Council of Wizardry (500pts), the White Council (500pts), and his own Epic Hero version (200pts). Then, you have Gandalf the Grey who is in The Fellowship of the Ring (500pts), Council of Wizardry (500pts), the White Council (500pts), and his Epic Hero form (175pts), as well as the Gandalf the White upgrade Epic Hero (225pts). Overlapping is the only disadvantage for this, as they will kick the s**t out of any formation that isn't The Nine Abroad (damn scary those guys) or The Dark Lord Sauron (see previous brackets)

But anyway, the topic is getting a bit too large, so i'll begin the summary. First, the best standard Core Choices for each army (i've got 5 here. FIVE):
  1. Gondor and Arnor: Stick with the Minas Tirith Warrior, or a variant. Want an all rounder? Warrior of Minas Tirith, with good courage, orc Fight Value, and good defence. Want a Armoured Fighter? Warrior of Arnor, with bad courage, good Fight Value, and good defence. Want a Steadfast Fighter? Warrior of Numenor, with good courage, good Fight Value, and bad armour. ALL of these are 35pts per company, and then there's the variant Bowmen (in the pre-mentioned modes, who only lose the Shields for a Bow)
  2. Elven Kingdoms: This is the more difficult choice, being that the choice is based entirely upon box sets rather than box value. High Elves are hampered by the Warriors of the Last Alliance box set (which is the only set they come in - 8 Warriors of Numenor, 8 Sword/Shield Elves, 8 Elf Bows), while the Wood Elves are only good as a flanking force. However, I believe it's obvious who wins - the Galadrim not only have a brilliant box set, but they also happen to be so good at their job, that there is NO shifting them!
  3. Dwarven Holds: This is another difficult choice, since Dwarves are pathetic againse Elves. I'm going to go with a bit of a dead cert - Dwarven Rangers will rip many other Ranger forces to shreds. Decent defence, decent options (2h weapons, bows, or sword/shield) which means that they are a firm favorite with me. They also happen to be an example of a Core unit that can be made into a Legendary with just one model - thats not very common with the Good armies
  4. Kingdom of Rohan: Awful. So many choices in Rohan are Core, that it becomes hard to select a winner. Royal Knights, Riders Eored, Outriders, and Sons of Eorl... ALL are beautiful cavalry units. Then there are the Oathsworn, though, and these are what Rohan should be about. Rohan does Cavalry, but can you afford to get an army full of them? I don't think so - Oathsworn are cheap, in points and models, and a good 'Hold the Line' force. If you want Cavalry, then go and get the Cavalry
  5. Forgotten Kingdoms: Kingdoms cannot have an independent list, but they contain ALL of the Legendary Formations that mean anything (e.g: Fellowship of the Ring). However, there are 3 cores that are brilliant - Hobbit Militia, Hobbit Bowmen, and Ents. Ents are hard, and one of the only Monsters the Good Army can get. Hobbits are 10 (15 for Bowmen) per company, for a Shoot Value rivalling elves. They are pathetic though - the Ent gets my vote, for being a cheap versatile model

Thats the Top 5 lists as well, by the way. Gondor and Arnor is a brilliant cheap list, followed by the bruising Elven Kingdoms, next of all being the Dwarven Holds which are a great Objective army, and then Rohan with the Cavalry horde... with Forgotten Kingdoms holding them all up, with their countless Legendary Formations

But there's one last question I ask... What are the Best Army Choices ever? Even more candidates for this one... for a future poll. There's 3 categories for this: Core, Rare, and Legend/Hero. These each take 2 options from each list in the Good Army

  • Core, G/A: Minas Tirith Warriors
  • Core, G/A: Rangers of Gondor
  • Core, EK: Galadrim Warriors
  • Core, EK: Wood Elf Warriors
  • Core, DH: Dwarven Rangers
  • Core, DH: Dwarven Warriors
  • Core, KoR: Riders of Rohan Eored
  • Core, KoR: Oathsworn Militia
  • Core, FK: Ents
  • Core, FK: Hobbit Militia
  • Special, G/A: Knights of Minas Tirith
  • Special, G/A: Knights of Dol Amroth
  • Special, EK: Elven Cohort
  • Special, EK: Galadrim Knights
  • Special, DH: Vault Wardens
  • Special, DH: IRON GUAAAARD!!!
  • Special, KoR: Sons of Eorl
  • Special, KoR: ???
  • Special, FK: ???
  • Special, FK: ???
  • Legend/Hero, G/A: Boromir of Gondor
  • Legend/Hero, G/A: Warden of the Keys
  • Legend/Hero, EK: Galadriel (Either Form)
  • Legend/Hero, EK: Rivendell Guard
  • Legend/Hero, DH: Drar's Hunters
  • Legend/Hero, DH: Gimli, Son of Gloin
  • Legend/Hero, KoR: The King's Guard
  • Legend/Hero, KoR: Theodred, Prince of Rohan
  • Legend/Hero, FK: The Fellowship of the Ring
  • Legend/Hero, FK: The Council of Wizardry

Well, that ends our look at War of the Ring in general. Time to actually get a themed article in...

Herald Highlight: With Great Cheese comes Great Responsibility

Welcome to Part 1 of the 'I Love the Monkey Head - Space Marines' tactica, within my Herald Highlight section. People often come to me exclaiming 'Mr Nurgle, why do your Chaos Hordes now suck' and I have to tell them things such as 'it's going to get better in time' or 'CHAOS LEGION WILL COME SOON. SEE WHERE YOU'LL BE THERE, HUMAN!!!'

Well, it's time for me to one-up you all, puny beardlings. The Hordes of Chaos shall swallow you all up, start chewing, note that you're disgusting, and then spit you into a big random portal into General Storm's bedroom

But on a more serious note, it's time to delve into the cheese fest that is... Marines. 5th Ed.

Overview
Marines enjoyed a massive buff in 5th Ed, compared to the Codex: CSM book having a massive downturn in it's awesome factor. They remain stalwart and steadfast, thanks to a vastly unchanged And They Shall Know No Fear, but they also have more allies - the Combat Squads rule from C: BA and C: DA means that they have more options than ever, and they also gain the Combat Tactics rule that will OWN anyone who thinks they have the choice on whether they break

They do, however, actually lose a big system that brokened the old book - Traits are gone, at last - so I don't have to worry about them. Huzzah! They did gain the 'Fluff Characters' such as Vulkan He'Stan (God in Man's Form, though thats a circular reference) which was a good thing - limits are good - but they gained MORE Ultramarines (boo!) which can only be a bad thing

Alpha Legion Tiem
Well, we can't have any of that, can we? Space Marines are TOO good now - and they must be exterminated! However, I can't really do that immediately, can I? I need to call in my secret ally, the Alpha Legion, to infiltrate the poxy army. They'll be using a few models i've been using till recently - stealing the army and stealing the armour for their own nefarious schemes

After a long period of retraining (i.e: Remembering to put the CCW back at home) the list was prepared! I always admired the White Scars, as well as the Salamanders, so I was thrilled to find a scheme perfect for me - I chose a sort of 'Knights of the Purple Flame' colour scheme. I'm already planning to add a 10 man Biker Squad with a captain in order to get the speed that these former Slaanesh ensigns have had, in order to continue on (and feed my Chaos army at the same time - huzzah!)

So, the list?

HQ Choices: I have chosen to take a plain, simple, Chapter Master for this. A small, basic sized, Honour Guard will accompany in order to give a large amount of protection, while an additional HQ (a Terminator Librarian, from my Slaanesh army) will be brought for more Tele-PORT! feature

Elite Choices: I have chosen to take a small Terminator Assault Squad with a magnetic mix of Lightning Claws and Thunder Hammer/Storm Shield in order to give me a Hitty Retinue for my Terminator Librarian. To this solid base, I add the Dreadnought - seeing as he's far more reliable than my Chaos variant!

Troop Choices: I've got 2 options for this, being the Tactical or Scout Squad. I've chosen to take a pair of big Tacticals (10 man) for the free weaponry, and a big Scout Squad for some Sniper support. I've also got a 5 man Scout Squad with Telion, for the authentic 'SNIPER' feeling

Fast Attack Choices: This one's the biggest choice in the list - Assault Squad, Vanguard Squad, Biker Squad, Attack Biker Squad, Land Speeder, Land Speeder Storm, or Foot Variants of the Assault/Vanguard Squad? I've chosen a good hitty unit - Vanguard Veterans - as well as a pair of faster Biker Squads for Mobile Fire Power

Heavy Support Choices: This is more obvious - I choose 2 Vindicators, not only to complete my Linebreaker (got 1 already) but also to give a two prong approach

Tactics: This is simple - Scouts are set up, or Tacticals if it's an Objective Game, with the Honour Guard in a central position. The Vindicators and Bikers are split, to give me a manoevring stroke across the sides of the force. Finally, Terminators and Vanguard Veterans use intervention to attack vulnerable important points, finishing the force

What next?
Part 2 of this tactica, where I will cover my mixed success with the incredibly cheesy, but still specialised, Space Marine army. Heck, there might even be an exact army list

The next part of 'I Love the Monkey Head' will be a basic Horde summary, followed by individual tacticas on Orks and Imperial Guard themselves. the HHHAHD will fall!!!

Herald Highlight: I love the Monkey Head

And not the Age of Empires cheat either - this is the monkey head that happens to be the monkeys at GW Central

How did I start to love the codex monkeys?

Simple, it's fairly easy to complain when you're on the other side of the spectrum - i'm the diehard Death Guard player who not only doesn't have that many troops, but doesn't have heavy weapons. I do enjoy benefits - say goodbye to the charge bonus, and my entire army can be used as a cheese substitute should I get hungry

However, what is this monkey head? I'm talking about the three codexes that are the absolute BANE for my life, the Codex: Orks, Codex: SM, and Codex: IG. AKA: The Unholy Trinity of Horde - Hard - Horde. And they happen to be the anatheme of eachother, the bane to all of 40k is also the bane of the UHToHHH (or HHHUHT)

Over the next 3 Herald Highlights I have to do in order to redeem myself for the hiatus, I will look at how to defeat the big HHHUHT. I'll start with Space Marines - the Hard - and then continue with the two horde armies in a sort of two-parter of themselves...

MY DEATH GUARD WILL SUUUURVIIIIVEEE!!!

How to Stop an Exploding Blog?

Sorry. MAJOR hiatus due to other commitments. Guess we owe you... 15 articles? Dang, that would get us to 88

No matter

We're back

Saturday, 16 May 2009

Elven Kingdoms and Planetstrike

It's official - we now know the release schedule for June and July. And it ain't pretty

June
Empire 2nd Release: Greatswords, Steam Tank, Archers, Character Models
Elven Kingdoms: Galadrim, Rumil, Haldir

July
Planetstrike: Terrain: (Landing Pad, Bastion, Dark Angel piece, Aegis Defense Line)
Space Marine 2nd Release: Spear of Sicarius (SM set), Vulkan He'Stan, Kor'Sarro Khan, Land Speeder Storm, Ironclad Dreadnought
Tool Set Altered: Brushes re-released

This is alongside many bitz packs that should be quit interesting. Cool st00f!

Friday, 15 May 2009

Further Renovation

We are currently in the process of adding a 'Related Posts' option to the blog. We're just confused =/

Monday, 4 May 2009

331st Cadian Regiment - Beginning

Over the previous couple of weeks, i've been planning the things that i'll be purchasing for my new Imperial Guard army. This is the fruits - my army list (version 1) which will be brought over the next 2 months. In these two months I will have £300 to spend... and i'll be buying at 75% normal price (74 on the battleforces)

So. How do you plan a starting up Guard army? Games Workshop makes a good topic out of how to kitbash (http://www.games-workshop.com/gws/content/article.jsp?aId=13900003) but it isn't far enough! I need precise lists of what goes into each boxset - that is LACKING! So i've went on a hunt to see what is actually on the boxes:
-- Basic Box: 2 Sergeants, 2 Flamers, 2 Grenade Launchers, 2 Vox Casters
-- Command Squad: Power Weapon, Power Fist, Platoon Banner, Regiment Banner, Vox Caster, Flamer, Plasma Gun, Meltagun, Grenade Launcher, Bolt Pistol, and Sniper Rifle
-- Heavy Weapon Team: All Heavy options (no Plas Cannon?)
-- Small Guard Box: No extras, 5 Guardsmen

Thats the first step. Next I have to see what I need for a good base. It's obvious that I want to use Guard's main advantage - Orders. Each (basic) choice of an Infantry Platoon I take happens to give me 1 order. I want to have a fair amount of them in order to have any chance of getting the combos I want off. And then, there's the whole fact that if I choose Company Command Squads - brilliant, cheap basic choices - then I not only get 2 orders but the terrific advisors, which you can STACK the effects of. Advisors are brilliant, therefore I want more of them. Nuff said

So here's the list:
HQ - Company Command Squad - Company Commander with Power Sword, Bolt Pistol, and Meltabombs, 4 Veterans with Medi Pack, Regimental Standard, Vox Caster, and 1 Grenade Launcher. Officer of the Fleet and Astropath attached
HQ - Company Command Squad - Company Commander with Power Sword, Bolt Pistol, and Meltabombs, 4 Veterans with Medi Pack, Regimental Standard, Vox Caster, and 1 Grenade Launcher. Officer of the Fleet and Astropath attached
TROOP - Platoon Command Squad - Platoon Commander with Power Fist, Bolt Pistol, and Meltabombs, 4 Guardsmen with Medi Pack, Regimental Standard, Vox Caster, and 1 Grenade Launcher. 2 Infantry Squads armed in Formation A. 6 Heavy Weapon Teams with Lascannons. 20 Conscripts
TROOP - Platoon Command Squad - Platoon Commander with Power Fist, Bolt Pistol, and Meltabombs, 4 Guardsmen with Medi Pack, Regimental Standard, Vox Caster, and 1 Grenade Launcher. 2 Infantry Squads armed in Formation B. 3 Heavy Weapon Teams with Heavy Bolters
TROOP - Platoon Command Squad - Platoon Commander with Power Fist, Bolt Pistol, and Meltabombs, 4 Guardsmen with Medi Pack, Regimental Standard, Vox Caster, and 1 Grenade Launcher. 2 Infantry Squads armed in Formation A. 6 Heavy Weapon Teams with Lascannons. 20 Conscripts
TROOP - Platoon Command Squad - Platoon Commander with Power Fist, Bolt Pistol, and Meltabombs, 4 Guardsmen with Medi Pack, Regimental Standard, Vox Caster, and 1 Grenade Launcher. 2 Infantry Squads armed in Formation B. 3 Heavy Weapon Teams with Heavy Bolters
FAST ATTACK - 2 Armoured Sentinels with Camo Netting, and Plasma Cannons
FAST ATTACK - 2 Armoured Sentinels with Camo Netting, and Plasma Cannons
FAST ATTACK - 2 Valkyries with Multi Lasers, and Multiple Rocket Pods

This is a basic list. It's formed out of 4 Battleforces (giving the base of 4 troops and 4 armoured sentinels) as well as 2 of the Heavy Weapon Squad boxes (for 6 more teams). I also add 2 Valkyries, as they're awesome models, and 2 Company Commands as well as 40 Conscripts (which are being used from some Praetorian-esqe British with their helmets etc) who WILL be dying in droves. All in all, no special characters and no pointy Russes... yet. Only meant to be a good starting list that I can build on later

Long Break/Long Poll

Well, we've been enjoying our May Day Weekend and not done anything. Don't worry - the blog is back

Imperial Guard are out, so there's a new thing to worry about on the block. We'll be removing the New Coverage section related to it in June - some more 'Aftermath' sections are being added, LOL

Of course, I have a question for all of you - how would you build an Imperial Guard army (as many points as possible, normal force organisation chart, mono-Guard, THEMED) with a budget of £300?

Friday, 1 May 2009

Penal Regiment continues

With the opening of Codex: Imperial Guard, we have begun to update the topic to get it more like the dex. Recent updates include:
- Order System (laid out)
- Mercenary Platoon
- Penal Command
- Warden's Household

We plan to have Troop Choices and the Orders finished off soon enough

Wednesday, 29 April 2009

Beginning of the End

And the Battlefleet Chaotic Guard Coverage (BFCGC) continues into the night...

So, look at the link and you'll see a topic on how The End Is Nigh for the common 5th Ed player - that of the player who adapted 4th Ed with 5th Ed changes. So, how will you deal with it?

Herald Highlight: Imperial Guard

It's a common thought that Imperial Guard are a pathetic excuse for an army. Indeed, while they've been able to field decent armies in 3rd-5th edition, they've always seemed fragile, and like they're... not built for it

No longer

Imperial Guard have gone from pathetic to the best army possible in the current 5th Edition climate. While many could argue that Space Marines were overpowered, you do not know overpowered until you read the Guard codex. Circa 5th Ed

But before one can read it, they need to check up upon the various guard variant lists that are available. You have Krieg, Armoured Company, 2 various Vraks Rebels, Lost and the Damned (you can still do 'em), and (to be honest) Inquisition. Each of these pales in comparison to the basic Guard list:
- In Armoured Company, you will never have any scoring units. You may have the ability to gain 17 tanks in your basic list (including, possibly, 30 infantry as well) but Basic Guard can have 18 tanks (Russes and Hellhounds etc) AS WELL AS a vast amount of scoringtank units (Infantry Platoons in Chimeras)
- In Krieg, you have something pretty similar to the Basic Guard and also - technically - have doctrines. Basic Guard will beat you simply by their versatility and point costing
- Vraks Rebels have the power of the horde and also the nify tricks that they get from just being chaos! However, Basic Guard WILL beat them due to their own tricks
- Lost and the Damned are out of date anyway, so Basic Guard willdefeat them soundly
- Inquisition cost too much

That is just the beginning of the Guard Rampage. You then need to actually look at THEIR list, and realise all of the tricks that they can get anyway. For example, they are THE army to defeat when it comes to Scoring Units - all lists in 5th Edition already needed great amounts of wiping and staying power, but this is taken to the extreme when you play Imperial Guard. Life is Cheap in the Guard, and so you will need to be able to wipe out 55 (approx, no likelihood of full choices) models which COULD BE STUBBORN, OUTFLANKING, WITHOUT NUMBER OR DEFENSIVE. That is before you encounter this: all of that is in a single choice


Of course, thankfully you will not have to face all of the Guard threats on a single field for one simple restriction (that also happens to be one of Guard's strengths) - The Force Organisation Chart

However, I have limited space so i've decided to summarise this important Highlight with the following Top 3 Fears that Guard will give you, and ways you'll need to adapt a list to destroy them:
  1. Horde in the Jungle: There are many reasons to fear this strength. If you try to pick out targets, then Guard will pretty much ALWAYS have that 4+ Cover save. They have severe amounts of units and rules that can aid those units (Those units of 50 Conscripts just got even more annoying with Send In The Next Wave). So use weaponry that can lay down vast amounts of fire, and punish your foes in assault should they choose to Combine Squads (think about it, instead of 5 units of 10 you now have 1 unit of 50 - charge them!!!)

  2. Led Zepplins: Tanks are the one resource that is not lackign compared to the previous book, and many people will be tempted to use the squadrons to take advantage of this. Be happy! Sure, there's more per choice but more means they're fragile. You see that unit of 10 Chosen? Infiltrate near the tanks, and focus all 5 of those Meltaguns upon the Russes and then Melta Bomb them. The hits may be divided equally, but it does mean that Glancing can destroy a Russ (6 = Immobilised. Squadron members die when immobilised)

  3. Orders Out!: You might not have noticed, but an important mechanic for Guard are their leadership checks for Orders. Thus, Necrons have a unit perfect for negating it, and so do Dark Eldar. Use Leadership modifiers (for example, Pariahs and Horrorfexes) so that they will not get these off! If a vital order doesn't get through, then you will!

Tuesday, 28 April 2009

Warriors of Chaos: Update

It has been absolutely ages since i've posted about my warriors, so here's an update

Over the last 6 months (well, more than 6) I have been building up a vast chaos horde with which to (have some chance of) destroying my opponents. I have gained models, but unfortunately I have lost some models as well (Squiddy is no more =( )

However, here is the current list (of models):
Lord of Chaos upon Dragon
Exalted Hero upon Daemonic Steed
Exalted Hero of Khorne
Sorcerer of Nurgle
Sorcerer of Nurgle

14 Warriors of Nurgle
14 Warriors of Nurgle
10 Warriors of Khorne
10 Marauders
10 Marauders
10 Marauder Horsemen

10 Knights of Nurgle
10 Chosen of Khorne
6 Dragon Ogres

Warshrine of Khorne
Warshrine of Khorne

Imperial Guard Releases

(Link to GW Releases)

What are the ones that you are most likely to use? Here's some rulings and points:


  • Valkyrie: Flying, Drop Insertion, Chimera with Lascannon, One Shot Kraks (basic), for 100pts each
  • Sentinel: 2 variants - one 12 AV Front, one scouting move through cover. Both plastic
  • Command Squad: 50/30pt squads. Contains too many options =P
  • Ratlings - Grots with Stealth, Infiltrate, and +1 BS. 10pts each
  • Primaris Psyker: cheap. Has a 5+ Armour and Invun save. Good powers, to be honest
  • Battleforce: 1 Troop choice
  • Lord Commissar: Stubborn with 3 Wounds, 3 attacks, and re-rolls? Nice!
  • Advisors: -1 to opponent reserves, +1 to your reserves, and a moving battle cannon. VERY cheap

So, here's a small list i'll be using:

  • Company Command Squad with Lord Castellan Creed, Astropath, Master of the Fleet, and 2 Bodyguards. Veterans have Grenade Launcher, Regimental Standard, Medi Pack, Vox Caster, and Carapace Armour 305
  • Company Command Squad with Jarran Kell, Astropath, Master of the Fleet, and 2 Bodyguards. Veterans have Regimental Standard, Carapace Armour, and Medi Pack 290
  • Infantry Platoon with Command Squad (Standard, Medi Pack, Al'Rahem, and Vox Caster), 3 Infantry Squads (Probably Combined. Sergeants with Power Weapons. Grenade Launcher in each), 20 Conscripts (no upgrades) 425
  • Infantry Platoon with Command Squad (Standard, Medi Pack, Al'Rahem, and Vox Caster), 3 Infantry Squads (Probably Combined. Sergeants with Power Weapons. Grenade Launcher in each), 20 Conscripts (no upgrades) 425
  • Infantry Platoon with Command Squad (Standard, Medi Pack, Vox Caster), 3 Infantry Squads (Probably Combined. No upgrades) 230
  • Veterans with Vox Caster

Total Points: 1745. Total Models: 173. Total Kill Points: Combined (11), Uncombined (17)

This is a basic list, that attempts to take advantage of the amount of models guard can field. Sure, it doesn't contain any tricks, but it does contain the Endless Horde (TM) of Guardsmen! And anyway, even if I do scrap the list i'll still keep the models (which Guard lists need anyway)

Thats me out!

Monday, 27 April 2009

Blog Additions

I've got a couple of changes to the blog which have just been added:
  1. Links: Occaisonally, links will be made on the title. For example, there's the link today (to BoLS). However, with this there comes another change...
  2. BoLS Banner: This has been removed from new posts. It remains on old ones
  3. Followers: This has been added back to the blog. I hope that gets used >_>
  4. Monetise!!!: There's some adverts at the bottom of the blog. We offer no incentives for clicking them, but please do? =)
  5. Trackbacks: If you use our posts, we'll track you down... not kill you, just track you down
  6. Media: You can comment with even more things than before!
  7. About Us: We have an About Us section, should you wish to look at some of our other blogs/blogs we follow (nyeh, as if!)

Well, thanks for paying attention. Thanks! ~ Herald

Oh yes...

Imperial Guard are beautiful... beautifully deadly. Unfortunately, I have some projects to finish off before I can start them en-masse. However, until then I have my true love

LAMENTERS! (eww!!!)

Well, I have a mechanised company of them to finish off. All the better to keep them out of bad lu-*ka-boom!!!*
Wow, that was a close one I was alm-*ka-boom!!!*

I've yet to decide whether there is Drop Pods or Rhinos for my army, but I know the composition of the remainder:
- Chapter Master with Honour Guard
- 6 ten man squads of Tactical Marines
- 3 ten man squads of Assault Marines
- 1 ten man squad of Devastator Marines

Well, if it's a Drop Pod army then all of them are in Drop Pods, but if it's just Rhinos? I'll be using 7 Rhinos and 1 Razorback (for the Honour Guard of course)

Saturday, 25 April 2009

Imperial Guard stole my Baby!

(Trying to get a decent banner thingymabob planned for the blog. Just a couple of funny witty things that would make it look better than it does. Watch this space. Oh, wait, if you're looking at this you must be watching anyway! Just continue watching this space. Keeeeep watching. Still watching now? No? Yes? Purple monkey dishwasher. Meh, i'm tired of this. Just look at the damned post already!)

Imperial Guard have stolen my baby and filed for fraud with my identity. I have 5 minutes until i'm tracked to this home, so i'll have to post my final plans

I'm planning upon making a tank army, that can (almost) be used in a normal game... of Planetstrike that is. Noticed the coverage on planetstrike so far? Well, that's only because we here at BfC LOVE it!!! Why wouldn't we, it's a big pot of awesome that allows us to double the stuff we use. Nevermind the plague marines, look at my zogging tanks!

THE ARMOURED CORE:
Knight Commander Pask - this choice relies on whether he is a HQ choice or not. If he isn't, then i'm annoyed
3 Leman Russes (Squadron) - if Pask is a Heavy Support upgrade, he'd be in the first squadron of tanks. These rely upon the Lumbering Behemoth rule in order to fire as much of their stuff as possible. Only the commander has sponsons - Lascannons - in order to cut back on points and keep up effectiveness
3 Leman Russes (Squadron) - as above
3 Leman Russes (Squadron) - as above
3 Basilisks (Squadron) - these go at the back, giving fire support
3 Basilisks (Squadron) - as above
3 Basilisks (Squadron) - as above

DA SQUISHIES, HEHEHE:
Infantry Platoon: Command Squad with Standard, Medic, and Commissar. 3 Infantry Squads with Grenade Launchers. 20 Conscripts. All mounted in Chimeras where possible
Infantry Platoon: Command Squad with Standard, Medic, and Commissar. 3 Infantry Squads with Grenade Launchers. 20 Conscripts. All mounted in Chimeras where possible
Infantry Platoon: Command Squad with Standard, Medic, and Commissar. 3 Infantry Squads with Grenade Launchers. 20 Conscripts. All mounted in Chimeras where possible
Infantry Platoon: Command Squad with Standard, Medic, and Commissar. 3 Infantry Squads with Grenade Launchers. 20 Conscripts. All mounted in Chimeras where possible

Plan is to have the tanks destroy any terrain or buildings that the defenders guide behind, while the squishies rush in to fill the gaps. If there's objectives in Planetstrike, then the majority of my army can hold or contest. The guard won't be combining because of the fact that, obviously, YOU CAN'T STUFF 30 GUARDSMEN INTO A CHIMERA!!!

Anyway, thats all. The cops will be coming in 3
2
1
....

Bell of Lost Souls, Warhammer 40k and Fantasy News

We Are Not Worthy!!!

Why am I watching Wayne's World while watching my blog. My lord, it's still brilliant...

But anyway, we're not worthy for many other things... such as the amount of comments we're getting. Wow, doesn' it help that we have no userbase? Oop. Oop. Oop. Should have thought about advertising it, right? It's crazy

Well, thats all

*runs away crying*

Bell of Lost Souls, Warhammer 40k and Fantasy News

Friday, 24 April 2009

Herald Highlight: Planning

...a Board. Already done something on Projects, so why not? It seems far more appropriate than some of the other topics I could cover, isn't it?

I've spent far too long talking about things such as building armies and game systems yet i've never touched upon where we play with these. That's a bit foolish on my part. Before one can play they need to know about planning the board they will play on

At the moment I am planning a project on a gaming board - not a Games Workshop brand though. Here's the page it's from: http://www.giftsforgeeks.org.uk/ (or it should be, don't know at the mo, sorry). See the scenery and gaming board sections. Bunkers, segments, and GW items at a discount. Intriguing, I thought. It's also £20 a chuck when the GW board segments are £150 for 6 (or £25 a chuck). I can't afford that investment, so I instead chose this one instead

Good choice, no?

But how does one plan such a project? Thank god that this isn't a whole board in a whole piece, or it would become impossible to plan it. All one really needs to do with these sorts of segments is plan which ones they'll usually use and then work out a schedule for actually getting them! So in May i'll begin progress on a board with the first 4 x 2 board

Then, for the terrain

We all know about the Planetstrike rumours (I did a bit on combining Apocalypse with it I think) and we all know what the next army is (Imperial Guard, fool!) so what would be appropriate to get? I'm thinking something on the line of multiple bunkers and stuff like that, so that we have some defensive things to play over. I'm also thinking about getting a load of Manufactorum box sets from GW and building them into a single ruined factory, to give me something to strike onto! The Emperor protects... just not from Nuclear waste!

Anyway, this should be a fun project, and a fun plan to fulfill. I'll post in 2 weeks the progress i've made in another highlight, but until then i've got to go. Cheers for reading

~ If you want a specific topic Highlighted on, then please make a comment and i'll try to plan one out for you... wait, we plan? Anyway, see you soon. Herald
Bell of Lost Souls, Warhammer 40k and Fantasy News

Tuesday, 21 April 2009

Open Day Heroes

We've moved this section over to a new blog, undisclosed name lol, and i'll be handing over control to someone else

Had to happen some time. Oh well, allows me to focus on other things... like Lamenters...

Bell of Lost Souls, Warhammer 40k and Fantasy News

Monday, 20 April 2009

We make Progress!

Is this the first time i've posted about some things i'll be doing in the following weeks for my army? It is, isn't it?

Well, over the next few weeks i'll be developing my Chaos Space Marine Apocalypse army, adding some new units in order to bump it up from 2 gods (Nurgle and Khorne) to 3 (Slaanesh!)

Here's my plans:
Chaos Sorcerer of Slaanesh in Terminator Armour
5 Terminators of Slaanesh
10 Marines
10 Marines
10 Marines
5 Raptors of Slaanesh (My pride - Possessed wings etc lol)
Defiler of Slaanesh

More as I think about it - bye!

Bell of Lost Souls, Warhammer 40k and Fantasy News

Sunday, 19 April 2009

Penal Regiment

"Welcome to the Regiment, Criminal"


The Penal Regiment is a 'Minidex' that i'm reviving over the next few months. Seeing as Penal Legion Troopers were actually included in the Imperial Guard list, it makes sense that we also see what a full legion would be

So here's the link on Heresy Online, where it will be slowly modified into a fully blown list: http://www.heresy-online.net/forums/showthread.php?t=34149

~ Well thats a strange thing: I had this started in 2006, and only now i'm completing it? Where has my time went? Why have I taken this long? Who knows!

(Started by Herald, Finished by Storm)

Bell of Lost Souls, Warhammer 40k and Fantasy News

GUARD, Guard, GUARD, Guard

Imperial Guard are sick, and i'm a Nurgle player!

Company Command Squad - 50

Platoon Command Squad 1 - 30
Infantry Squad - 50
Infantry Squad - 50
Conscript Squad - 80

Platoon Command Squad 2 - 30
Infantry Squad - 50
Infantry Squad - 50
Conscript Squad - 80

This is a 500 point (well, NEAR 500 point) list that already boasts 95 models. Thats 40 conscripts, 40 infantry (norm), 10 command models, and 5 company command models

And thats before you add anything...

Bell of Lost Souls, Warhammer 40k and Fantasy News

Friday, 17 April 2009

PROJECT: Lamenter Strike Force

Welcome to my nightmare. See the link at the bottom? There's a beautiful Lamenter army that no-one here at Battlefleet Chaotic will be able to equal...

But dammit, we can try!! So how about a good old Army Plan to think about how the devil i'll be doing it...

Search our archives for the post 'Star Phantoms vs Lamenters' for a bit of fluff on the Lamenter Chapter, before you even think about reading this. It really would help with understanding some of the 'fluff' (well, barely) for the army

Lamenters are unlucky, so i'll use this to choose some traits for my unit choices:


  • Librarians: Even if they're used as just generic marines, it would feel appropriate for the chapter to attempt to negate some of the bad points of the chapter - Librarians can (or could) do this, so i'll include them. Thats in addition to the whole 'i'm a close combat monster in robes' thing

  • Scouts: There will likely be more coming into the chapter than there are coming out. Why? Cmon, they're so unlucky that they'll probably need vast amounts of reserves to have a chance of surviving!

  • Land Raider Variants: Land Raiders are very defensive, and who wouldn't want to have a higher chance of surviving the Unlucky factor? Not me...

So, here's the plan at the moment:
Chapter Master with Terminator Armour, Thunder Hammer and Storm Shield, Auxilary Grenade Launcher, and Teleport Homer. Accompanied by 5 Honour Guard, including Chapter Champion with Thunder Hammer, Chapter Banner, and many normal guard
Epistolary with Terminator Armour and Twin Linked Bolter

10 Tactical Marines in Drop Pod. Includes Flamer and Heavy Bolter. Sergeant with Teleport Homer and Combi Flamer. Drop Pod has Deathwind Missiles and Teleport Homer
10 Tactical Marines in Drop Pod. Includes Flamer and Heavy Bolter. Sergeant with Teleport Homer and Combi Flamer. Drop Pod has Deathwind Missiles and Teleport Homer
10 Tactical Marines in Drop Pod. Includes Flamer and Heavy Bolter. Sergeant with Teleport Homer and Combi Flamer. Drop Pod has TL Bolter and Teleport Homer
10 Tactical Marines in Drop Pod. Includes Flamer and Heavy Bolter. Sergeant with Teleport Homer and Combi Flamer. Drop Pod has TL Bolter and Teleport Homer
10 Scouts. Includes 8 Snipers, Camo Cloaks, Missile Launcher, and Sergeant Pasc (Telion)
10 Scouts. Includes 8 Snipers, Camo Cloaks, Missile Launcher, and Sergeant with Teleport Homer

10 Assault Marines with Jump Packs. Includes 1 Flamer. Sergeant with Thunder Hammer and Storm Shield (?)
10 Assault Marines with Jump Packs. Includes 1 Flamer. Sergeant with Power Weapon and Combat Shield

5 Combat Terminators with Lightning Claws. Ride within Land Raider Crusader


Bell of Lost Souls, Warhammer 40k and Fantasy News

Herald Highlight: Apocalypse

Since Warhammer came out, many people have desired a dedicated system for large scale games. To cut this paragraph short, Apocalypse (released 2007) filled this

Apocalypse is a beautiful system, no denying that, but at the same time does it fully satisfy our needs as gamers? It's given us cheap Imperial Armour rules, given us reasons to bump up our points without bumping up our army detachments, and it's brought gamers together for the probability of immense destruction! But does it go far enough?

How Apocalyptic does Apocalypse need to be?

Well, it seems that many people have the common perception of it needing to be MORE Apocalyptic. We've all heard the rumours (note: CONFIRMED rumours) of the Planetstrike stuff, and it's obvious that on the day it's released, and the store has a mega battle on the day to test it out, that we WILL be using Apocalypse

As WELL

Planetstrike makes it 3 dimensional. Apocalypse gave us Massive Battles over the Second Dimension. Planetstrike will give us EPIC Battles over the Third Dimension



Here's some things we'll be seeing:


  • Dude, my Hydra!: We'll find people saying that, since their Hydra has an AA Mount in Apocalypse they'll also be able to shoot at the (rumoured) Attacker-Deep Strike army! Wow, your Long Barreled Autocannons are able to blow my guys to pieces? Wow!

  • Dreadclaws: We all saw the Drop Pod models from GW in October, we KNOW that they can mould a Dreadclaw, so why wouldn't they take the chance to release it as part of a Second Wave (of CSM) or even as part of Planetstrike? It's a brilliant oppurtunity to take up, no?

  • Stomp!: Oh no! My titan just deep striked right onto your tank! Shouldn't it die? Shouldn't it be able to deal a load of hits, as the Stomp! Attack in Apocalypse allows you to? Wouldn't that be brilliant?

  • Swooping Hawks: I'd love to find an upgrade that allows even more Skyleap action, wouldn't you? Or possibly even a better grenade pack anyway?

  • Thud! *Tunnel*: Oh no, I can't go straight into terrain? Can I, being a Trygon, tunnel into it? Oh, the special rules they could add to enhance existing units...

  • Deep Assault: Sure, this would definately be a step in the wrong direction, but who wouldn't love it? Give us a strategm that allows us to deep strike and then assault with our 20 man Raptor squads/20 man Khorne Berserker squads/20 man Possessed squads/etc/etc...

Hey, a blogger can dream? Right? These are perfectly reasonable interpretations for a ruleset that will allow someone to re-enact the Great Crusade (this Apocalypse battle is the initial landings of the legion...). These are perfectly reasonable interpretations the ruleset that will top even Apocalypse in it's beauty. No denying that

So Planetypse. Apocalstrike. Planetsrike is Apocalypse in a whole new way

Can't wait to see the storm strike

Bell of Lost Souls, Warhammer 40k and Fantasy News

Friday, 10 April 2009

First War of the Ring Tournament Ever

You've entered a tournament for War of the Ring. You have £200 to spend, upon a 1500 point army of either good or evil

What would you buy?

Post a comment...

Bell of Lost Souls, Warhammer 40k and Fantasy News

Tuesday, 7 April 2009

Battlefleet Kharl

For a long time. I have been collecting a Chaos Space Marine army known as the Sons of Arkhan. Led by the fallen Chapter Master, Drar Arkhan, this ancient warband controls the Drisca System. Kharl is one of his lieutenants, in charge of the fleets. He answers to Arkhan alone

Battlefleet Kharl is a 2000 point fleet that i'll be creating over the next 3 months. It is a minor project

I'll update this with progress as it goes on...

Bell of Lost Souls, Warhammer 40k and Fantasy News

New Template!

We're currently testing out a new template for the blog - don't worry, we've got the comments back up, and we're beginning to re-code parts of it...

Bell of Lost Souls, Warhammer 40k and Fantasy News

Monday, 6 April 2009

War of the Ring

Yesterday we talked about, in my Highlight, some of the stuff that the Forces of Darkness can take. Quite decent, isn't it? But here's some army summaries. First, for the Free Peoples




  1. Gondor: Cheap and Hard units, which can hold their ground against some of the stuff that the Evil sides have. Good mix, it's a balanced force that has all the required types of stuff that a Good army needs. Also contains historic kingdoms - Numenor, and Arnor. The formations are bountiful and beautiful


  2. Rohan: Expensive, but Brilliant. Don't bother with the infantry, the infantry is very bad compared to the mounted things. So many common formations are cavalry. So many of the formations can be taken as either infantry OR cavalry. Who DOESN'T love them?


  3. Kingdoms: Ents. Hobbits. Fellowship. Council. EVERY Good formation that ISN'T tied to any armies already, is IN here! Too bad you can't take a full army here yet - it's allies only at the moment. AWWWW


  4. Dwarves: Rocks. Dwarves are moving Rocks. High Defence, High Fight, Meh Strength. They are BORN to hold the ground. Ok, ok, they don't have the rules or the dice power of Elves, but they can hold the line against anyway except Sauron himself...


  5. Elves: Terror. Pathfinder (Master). Two rules that you will find across the ENTIRE army. These guys are the ELITE of the ENTIRE Middle Earth. They each have Fight Values of 5 or more - thats 2 more than common Warriors of Minas Tirith. They have high defences, and high strengths as well. Too bad they are MORE expensive than Dwarves...

Riiiight. Good is elite. Good is good at stopping Evil when it comes to the qualities that Evil armies are Good at. Wow, thats a mouthful. They are expensive for this reason, but sometimes expensive is Good!


Here's an example list that i've been thinking about doing for War of the Ring:



  • (Common) 3 Companies of Warriors of Minas Tirith. Upgrades: Captain, Banner Bearer

  • (Common) 3 Companies of Warriors of Minas Tirith. Upgrades: Captain, Banner Bearer

  • (Common) 2 Companies of Archers of Minas Tirith. Upgrades: Captain, Banner Bearer

  • (Common) 3 Companies of Rangers of Gondor. Upgrades: Captain

  • (Rare) 3 Companies of Knights of Minas Tirith. Upgrades: Captain, Banner

  • (Rare) 3 Companies of Knights of Minas Tirith. Upgrades: Captain, Banner

  • (Legend) 3 Companies of Court of the Dead King. Upgrades: No Additional

  • (Legend) 3 Companies of Warden of the Keys. Upgrades: No Additional

  • (3 x Allied Common) 3 Ents

  • (Allied Legend) Fellowship of the Ring

  • (Fortune) Athelas


Bell of Lost Souls, Warhammer 40k and Fantasy News

Sunday, 5 April 2009

Herald Highlight: The Darkness of War

I recieved my copy of War of the Ring yesterday, along with 36 Minas Tirith Warriors, and a single (old) Knight

I was immediately hooked

I have never been a good player, I have always loved the idea of pillaging in the name of some dark god in another dimension. The idea of having morals and having to do things in set ways just... never felt great to me. It's why I do Chaos - it is so damned Flexible! So, you say that I cannot do tentacles all over my Prince? NEVER! The Imperium, for example, is so static. They have made no progress over 10 thousand years. Yet, at the same time, Chaos has progressed. I have a reason to convert with CSM. I have no reason with SM other than the illegal coolness factor

But back to War of the Ring

I have never been a good player. I love Sauron. But I have to say, that with War of the Ring, the balance is shifting. Those 36 warriors that I recieved, 3 sprues - New. Unused. - have changed my entire opinion around my desire in the Lord of the Rings universe. Seeing as this is a two part article, how about I show you the EVIL stuff first:

  1. The Nine Are Abroad: UNGODLY. The amount of magical firepower that this unit can set off is just incredible. 500 pts, and you get 9 Ringwraiths who just CHEW their way through the opponents army. The Formation holds Fight 6 while the Witch King is alive, and yet there is one comment I have to make: THEY ARE DEFENSIVE. Keep the formation behind your army, make that vast horde of Elves with Stormcallers come at you. The Undying makezs you a Mastery Level of 10+1 for each wizard within 12". The Witch King means that all formations who have the WK behind them RE-ROLL FAILED COURAGE. You are Orcs. Your Courage is 3. Khamul means that on a 5+ you ignore hits, and may allocate against Orcs within 12" instead. Knight of Umbar means that, if the WK has already died TBH, you may take the Fight value (or Strength) of an enemy hero within 12". Oh my Sauron, you have Aragorn? You have Elendil? Cheers for the MASSIVE Fight Value!
  2. Mumak: CRAZY. The Mumak goes DOWN in points but UP in effectiveness. There's only one problem: IT IS FLAWED. 13 Crewmen are on at the start. Each wound counter you take will also mean that you lose crew - you get 1 shooting attack for each 2 crew left, at strength 3. Next, you also have to take a Courage Check against the number of crew left - you need to get under the value, or your Mumak rampages. EVERY attack that the Mumak does is at Strength 10. Nuff Said. Each company it travels over takes D3 of them - that CAN kill a company, but at the same time that company would already need to have 1 casualty (if Resil. 1) or be at a bad defence/wounds if a monster or cavalry
  3. Shelob: Over here, everyone is ranting about the power of this badly made creature. Looking at it, she is a 250pt bargain! Hard to Kill (roll a d6 for each 2 hits, on a 6 she dies). She causes Terror, so oops to your bad courage! Monster at hight value 7 with a strength 7 and defence 8. Will NOT break at Courage 5. Ignores terrain, is a Prowler and Ambusher. Has a MINIMUM of 9 attacks on the charge against basic Minas Tirith, Only has Might 3, so thats mediocre. Apart from that, it doesn't hurt... it KILLS. Use it in tandem though - anything can be fragile in War of the Ring, even the most deadly characters

That isn't even where it gets interesting. Then we have the problem of dealing with the stuff that advances as a shield in FRONT of them. Here's a short list of the 3 evil things i'll see the most:

  1. Orcs: OBVIOUS. Orcs are available in every single list that Evil has, excluding The Fallen Realms (East), for War of the Ring, and even where they aren't included, a 2000 point army could use 33 (basic companies) of Orcs without any equipment. This alone gives them incredible shielding potential, and thats before they even get anywhere! The MOB RULE means that, when they are supporting, they get +2 dice instead of just the usual one. So charge across multiple companies, leave NONE a chance of being supporters, for that is rather annoying, or simply whittle them down by giving them no supporting attacks
  2. Uruk Hai: Expensive, for sure, and I cannot deny that. However, one cannot disagree that they are the ULTIMATE tarpit, well, at least some of them. Phalanx is the LORD of killy, no-one can survive Pikes. However, then we have the mediocre Warriors (Sword and Shield) or Mordor ones (Sword and Shield). You LOVE the Phalanx for the whole fact that it is cheap in cash to get them anyway! 5 companies for £60, and you also get 5 companies of normal warriors as well. The Warriors can be useful too - use them as flank stoppers
  3. Ghostly Legion: Let me see... I cause Terror and i'm a Ghostly COMMON. Ok, ok, they're just cheap Warriors of the Dead, but cheap means good for Evil Armies. These beasties are part of the brilliant Angmar list, which can use BOTH of the above troops without taking up the Allies points. They also have the ability to take 2 of the Ringwraiths (Witch King and Dwimmerlaik) without them being Allies Points as well! This is an ungodly list. Ghostly Legion is a weaker WotD who is in Common and also has the Rares to take advantage of this

So, this is only the common and ungodly from The Forces of Darkness for War of the Ring. Herald is OUT

~ This is only part of the article
Bell of Lost Souls, Warhammer 40k and Fantasy News

Friday, 3 April 2009

Ork Fave (Old Zogwart)

Old Zogwort is awsome (as well as the ability Zogworts curse) because:

Old Zogwart

Ws,4 Bs,0 S,3 T,5 W,3 I,2 A,2 Ld,8 Sv,6+

Wargear:

Nest of vipers:
+ D6 attacks at an initiative of 4
all attacks are poisoned attacks that wound on 2+

Special Rules:
Independent character, Mob rule, Furious charge, Waaagh!, Warphead, Psyker

Zogworts curse:
The player using this ability must have the enemy within 18" and in line of sight.Both players roll a dice if the player with Zogwort rolls higher the enemy character turns into a squig with these stats:

Ws,4 Bs,0 S,3 T,2 W,1 I,3 A,1 Ld,5 Sv--

Development

Summary
Right now, we are finalising a pair of 'Minidexes' for general release. "Zhufor's Army of Rage", a mono-Khorne force, which is a drastic improvement upon the C:CSM already available is almost finished, and the long in production "Lost and the Damned" book is soon going to be finished off. Both are available for download soon enough, and will hopefully be just what you old people need!

What do they contain?
Both Minidexes include a full army list, with only minimal need from pre-existing books, and also include special rules and background for the army. Both are new, and contain much content that has never been seen outside of BFC HQ

Lost and the Damned
Lost and the Damned has 22 units, of which 17 are unique to the dex. The only books required to use the minidex - and this is barely, by the way - are Codex: Imperial Guard and Codex: Chaos Space Marines. Though the dex contains some forces from Codex: Chaos Daemons, these have been edited in such ways that they are very different to the GW versions that are available

Zhufor's Army of Rage
Zhufor's Army of Rage has 17 units, of which 4 are unique to the dex. The only books required to use the minidex are the Forge World Book Imperial Armour: Siege of Vraks 1-3. However, this is only in order to fully understand the significence of Lord Zhufor the the 40k Universe. The dex contains many edits to the core Codex: Chaos Space Marines, making it very appropriate to World Eater users

~ Should be done soon, folks. Too long, eh?

Bell of Lost Souls, Warhammer 40k and Fantasy News

Thursday, 2 April 2009

We has morez?

Well, I lied. Guess that the only thing left is to introduce Waaagh...

He's just a local friend who'll be joining the blog. Brings the team up to a fighty force of four. 2 actives, who both love the colour green for some unknown reason, and 2 inactives that simply exist to fill out our other forces

That is all. Enjoy the blog - I have a large amount of stuff to assist Storm on...

~ Speaking of Storm, guess that he needs some help with those damned armies of his... terrain as well as 2 1750 armies? Bah. Humbug

Bell of Lost Souls, Warhammer 40k and Fantasy News

ARMY LIST: Orks

Well i'm collecting Orks (and there awesome) but i haven't got much stuff yet (but I will have some more soon)

HQ
Warboss with twin linked shoota
Big mek with shock attack gun (and is annoying when you throw a one)

Elites
6 Ork Nobz with choppas and sluggas
1 Pain boy with urty syringe

Troops
10 Ork boyz 1 with a big shoota & the rest with choppas & sluggas
11 Ork boyz 1 with a big shoota & the rest with choppas & sluggas
10 Grechin with ! Runthurder
Trukk with wrecking ball, red paint job & reenforced ram

Fast Attack
3 Deffkoptas with twin linked rokit launchas

Heavy Support
Killa Kan with close combat weapon and scorcha

Wednesday, 1 April 2009

Happy April Fools Day

I sort of feel ashamed that we didn't do a joke, but it IS my Birthday today, so it doesn't feel appropriate

No updates today. Maybe tomorrow? Nah. Maybe Friday? Nah

Can't wait until Saturday though, for on Saturday we will have War of the Ring. Already paid for my copy, but the others on the blog haven't. Deep down, they all envy me

Bell of Lost Souls, Warhammer 40k and Fantasy News
How about I declare the 2009 Pledge!!!

No NEW armies over 3000pts, in any systems, which follow a constant theme
E.G: My Death Guard could (and are) over 3000pts, and were started ages ago, so I could continue them. My Dark Elves were started this year and are at 2000 pts, so I cannot continue over 3000pts
Of course, I have added another clause

A single army will be declared the Mega List in each system. This means it MUST become at least 4000pts by the end of the year

Mega Lists:
Warhammer: Warriors of Chaos
Warhammer 40k: Eldar
Lord of the Rings (War): Isengard

Bell of Lost Souls, Warhammer 40k and Fantasy News

Tuesday, 31 March 2009

ARMY PLAN: Lost and the Damned

With the new Imperial Guard plastics coming out (or were you in the bar when they were put up on the GW website), i've decided that its about time that I created a LatD army again. Should be quite interesting, and it gives me a reason to finish off that damned (excuse the pun?) LatD Mini-dex i've been working on

If you've been paying attention, the following units are available in the army:
HQ
1-3 Aspiring Champions (Mandatory)
0-5 Advisors (Daemonhost, Cult Leader, Rogue Psyker)

Elites
Cultist Possessed
Big Mutants
Rabble Rousers (1 per unit of Mutants or Big Mutants)
Lesser Daemons

Troops
Traitors
Cultists
Mutants

Fast Attack
Hordes of the Gods
Chaos Defiler
Screaming Souls
Hell Riders
Traitor Recon

Heavy Support
Forsaken of the Gods
Chaos Space Marines
Traitor Tanks
Dark Mechanicus

So! What to use, what to use... Well, Traitors share the same basic profile and options of an Imperial Guardsman, only they are brought in multiples of 10 - they 'begin' as a single unit, but then get split into individual units. I'll take 3 squads of them. A single 10 of the unit becomes the command group
I'll take a Cult Leader to lead them, of course. Take a Mark - Nurgle, for the sake of the blog owner =P. Means that the traitors may take the mark as well. Marks change in LatD however, seeing as they are only for the lesser servants of the gods

Mark of Chaos Undivided (Units): Models with this mark gain the Stubborn special rule
Mark of Chaos Glorious (Characters): Models with this mark gain the Rites of Battle special rule - this means that units within 12 inches may count as their leadership for all tests requiring Leadership (this excludes Psychic tests)
Mark of Khorne: Models with this mark gain an additional point of Strength. This is applied after any other modifiers.
Mark of Nurgle: Models with this mark gain +1 to their cover saves - if they are in the open, they gain a 5+ Cover Save
Mark of Tzeentch: Models with this mark gain the Relentless special rule. However, they may not choose to use the "Run!" special rule
Mark of Slaanesh: Models with this mark gain the Fleet special rule. They must, however, use their own basic Leadership unless another model with the Mark of Slaanesh joins the squad

Let's fast forward. Here's the summary of the list i'll be building and posting on the site over the next few months:
HQ
Aspiring Champion of Chaos Glorious (Lesser Daemon Weapon, Armour of Grief, Personal Icon)
Aspiring Champion of Khorne (Power Weapon, Plasma Pistol, Personal Icon)
Rogue Psyker of Tzeentch (2 Powers, Force Weapon)
Rogue Psyker of Tzeentch (2 Powers, Force Weapon)
Cult Leader of Slaanesh (Power Weapon, Power Armour)
Cult Leader of Slaanesh (Power Weapon, Power Armour)

Troops
30 Traitors of Tzeentch (Command Group: Icon, Champion (P Wep), 2 Meltaguns. 2 Squads: Champion (Poison Weapon), Flamer, Grenade Launcher)
30 Cultists of Slaanesh (Command Group: Icon, Champion (P Wep), 2 Flamers. 2 Squads: Champion (P Wep), Flamer)
30 Cultists of Slaanesh (Command Group: Icon, Champion (P Wep), 2 Flamers. 2 Squads: Champion (P Wep), Flamer)
20 Mutants of Chaos Undivided (Firearms and CCW)
20 Mutants of Chaos Undivided (Firearms and CCW)
20 Mutants of Chaos Undivided (Firearms and CCW)
20 Mutants of Chaos Undivided (Firearms and CCW)

Elites
5 Rabble Rousers with Extra CCW Arms
3 Big Mutants with Extra CCW Arms

Fast Attack
3 Hell Riders of Khorne with Pyromancer (Power Weapon and Hunting Lance)
Defiler of Chaos

~ This is all that i'm allowed to admit at the moment - it's some things that i'll be building and finalising the rules for in April. See you then!

Bell of Lost Souls, Warhammer 40k and Fantasy News

Monday, 30 March 2009

Open Day Heroes: Part 2 (Ork Hordes)

Welcome to Part 2! This is where we flip to the other side - I have an Ork Horde to paint up for the day! 2 Black Reach boxes. I have a Shokk Attack Gun to add to it, but past that we rely upon other stuff. I'm planning on adding a Battlewagon, or bartering for such models such as Gretchin or Stormboyz

HQ:
Warboss with Cybork Body, Power Klaw, Twin Linked Shoota, Eavy Armour, Bosspole, and - 110
Big Mek with Shokk Attack Gun, Eavy Armour, Ammo Runt, and Cybork Body - 113

Elites:
15 Lootas with 2 Mekboys - 225

Troops:
21 Ard Boyz with 2 Big Shootas. Nob with Big Choppa, and Bosspole - 240
21 Boyz with 2 Big Shootas. Nob with Eavy Armour, Big Choppa, and Bosspole - 156
8 Nobz with Eavy Armour, Big Choppas, and 1 Bosspole. 275

Fast Attack:
3 Deffkoptaz with Buzzsaws, and TL Rokkit Launchas - 210
3 Deffkoptas with Buzzsaws, and TL Rokkit Launchas - 210

Heavy Support:
Battlewagon with Killcannon, Ard Case, Red Paint Job, Grot Riggers, Armour Plates, Zzap Gun, and 2 Big Shootas - 210

The whole point of this army is to have a balanced force, with as much of
it in Plastic as possible. We will be putting on matches all day in order to
show off the club's assets - this army is what will be used for most cases on
the forces of good. Ork force will be composed of 2 Black Reach box sets, as
well as some pieces of history from other collections

This is NOT a GW Starter Game. It is a fair match, and we will be making
this point! The people we advertise to will be not newbies or wannabes for the
hobby, but actual players of it. Thus, it needs to be changed!


This is even MORE so in the Ork Army. The army is, at its heart, a FUN force, and this list should respect that while at the same time giving a fair fight. Therefore, i'm adding some other things. Trukks, for example. I'm adding Lootaz, as you can see from the list, and i'm also possibly adding a Battlewagon for the Nobz

POINTS: 1749. MODELS: 74

~ Well, thats the end to Part 2. Part 3 will be on Scenarios and the final army lists. I hope that this is good enough for y'all ^_^. Won't be on for a long time - i've got 2 weeks to show some results

Bell of Lost Souls, Warhammer 40k and Fantasy News

Open Day Heroes: Part 1 (Space Marines)

Currently volunteering to paint up an army for July 4th. 40k Starter Set. Both sides

I'll be increasing the contents of the box set - i'm donating my personal set in order to make it a legal army. So here's the list:

HQ:
Chapter Master Furion. Bears the Artificer Armour of Aeons, a Relic Blade, and a Storm Bolter. The Storm Bolter has an Auxilary Grenade Launcher - 188
Master Regar of the Forge. Bears a Conversion Beamer - 120

Troops:
10 Tactical Marines. Flamer and Missile Launcher. Sergeant has a Power Weapon, as well as Meltabombs and Teleport Homer - 205
10 Tactical Marines. Flamer and Missile Launcher. Sergeant has a Power Weapon, as well as Meltabombs and Teleport Homer - 205
5 Scouts. Sniper Rifles and Camo Cloaks. Single scout with Missile Launcher - 100

Elites:
5 Terminators. There is a Sergeant with Power Weapon. Cyclone Missile Launcher on 1 Terminator - 230
5 Terminators. There is a Sergeant with Power Weapon. Cyclone Missile Launcher on 1 Terminator - 230

Heavy Support:
Dreadnought with Multi Melta. CCW has Bolter - 105
Dreadnought with Multi Melta. CCW has Bolter - 105

Fast Attack:
5 Vanguard Veterans. Jump Packs. Sergeant has Relic Blade. 3 Marines with Power Weapons - 235

POINTS - 1723, MODELS: 44
The whole point of this army is to have a balanced force, with as much of it in Plastic as possible. We will be putting on matches all day in order to show off the club's assets - this army is what will be used for most cases on the forces of good. Ork force will be composed of 2 Black Reach box sets, as well as some pieces of history from other collections

This is NOT a GW Starter Game. It is a fair match, and we will be making this point! The people we advertise to will be not newbies or wannabes for the hobby, but actual players of it. Thus, it needs to be changed!

~ I intend this to be an experience. Something to savour. Storm out for now - i'll be back soon with Part 2 (Ork Hordes). We'll be kicking it custom with some scenarios we'll be using in the day itself. Storm OUT!

Bell of Lost Souls, Warhammer 40k and Fantasy News

ARMY PLAN: Sea of Daggers

This is where we stand, brethren. We stand at a crossroads in the path of destiny, but this be no case of mere galactic destiny. This is the destiny of our race, the twilight upon which even our fading spirit is a vast sun toward. We have only 1 way to escape
We need to awake Khaine

Sea of Daggers is my latest Apocalypse army, which I will be building over the period of 6 months. It will end as a 10000 point list, which is dwarfed only by my vast collection of Chaos - I believe it is currently 10K points at the moment?

I have quite a few goals in it:
  • To have every single Eldar formation
  • To mass into 10000 points
  • To have the majority of models as plastic

Not so easy, is it? Eldar have a vast mass of datasheets and formations that I would need to take into account, and this will be difficult. No matter. Here's the list from IA: Apocalypse:



Bell of Lost Souls, Warhammer 40k and Fantasy News

Post Transfer

I am beginning the process of transferring some posts over from my other opinion blogs. I am also still recruiting some more people for the blog - a blog for the people! A blog for the true content!

In addition, you might have noticed that comments are disabled at the moment. We've been going through some problems with our templates recently, so this will be resolved ASAP

~ Don't worry, i'm not leaving. Just building up some plans for more content

Bell of Lost Souls, Warhammer 40k and Fantasy News

Sunday, 29 March 2009

Aun'byr welcomes you to the BFC Empire

Greetings, my friends bonded by the greater good of the blog. I am Aun'byr of the BFC Empire, and I shall be the runner of the blog store upon http://www.lulu.com/. I will be creating the many products that the blog will require to keep financially viable

That is all I can say at the moment - there are no additional things. You'll be seeing me whenever we produce from merchandise for you to purchase*

Bell of Lost Souls, Warhammer 40k and Fantasy News

*: this is a warhammer blog, but we make NO PROFIT AT ALL from these services. In addition, we will be taking absolutely NO old content from these. We promise this!

General Storm reporting!

Why hello! This is General Storm reporting, new member of the Battlefleet Chaotic team! I'm simply one of those oddly named pieces of furniture which is placed into the front living room, only I have a purpose!

I'm a friend of The Herald in RL, and i've not got that much of a job on the blog. I'm going to be the one who attempts to raise our profile. I'll be designing merchandise, creating our site image. For example, you see the Bell of Lost Souls banner here:
Bell of Lost Souls, Warhammer 40k and Fantasy News

It's an image that is distinctive, and many people know of. It is also beautiful anyway. I LOVE it! I'd love to be able to produce a piece of work to it's standard, but I just know that it is a powerful idea. I aim to create something similar for this blog, with FAR reduced resources. It's a long term process. Some of the many things i'll be doing are going to be small - i'll be getting us into blogging alliances, i'll be creating a storefront at Cafepress. I'll be gradually increasing our power on the internet, or so thats my aim!!!

It's a large scale campaign, but it's well worth it!

~ Well, thats General Storm for you. He'll be a rare sight on this blog, but it's good to have a viewpoint here. There's also a few more people here soon. We'll also be using multiple colours to distinguish between bloggers, easier that way, aye? Red is the colour of the Herald - ironic, no? Deep Blue for Storm. There'll be a few more members soon as well...

Battlefleet Beginning

Battlefleet Branching out. Sounds strange, eh? But eventually, all blogs have to take on more people - it's just that today, it's BFC

I've invited someone to take over some parts of the Blog for me. It brings more updates, and hopefully it branches out in a good way!

We'll see how it goes - if it doesn't work, it'll stop. Otherwise, welcome to the team, new members!

Bell of Lost Souls, Warhammer 40k and Fantasy News

Saturday, 28 March 2009

Activity Rating, Sar!

Just a small shout out, to confirm that this blog is now going to be ACTIVE!

If it isn't for 1 per 2 days (approx), then it will be 4 a week. Activity is, to me, the quality of posts, rather than the quantity of them

So, yeah. I'm going to be making it way more active. Thats a fact

Bell of Lost Souls, Warhammer 40k and Fantasy News

Herald Highlight: Projects

Welcome to a new section on the Blog - Herald Highlight. The point of this is to actually give us a reason to be viewd! So I thought 'hmm, why not highlight things I personally love about the hobby? Isn't that something different, shouldn't I rejoice in the fact that we would have a purpose?'
So without further ado, let's start the piece on Projects...

Huzzah for projects!

Projects vaster than vast, more delicious than that glorious internet dessert, Pie!

Do they not give purpose to even the most patient hobbyist? Do they not reward the grinding, no matter how fast or slow?

Ok, I must say that many of the people down at my FLGS think of me as a rushing rhino, as the complete opposite of my god, Nurgle. I am who I am. I don't LIKE doing things slow. It's a bit like the Eldar Apocalypse Army i'm going to be building up over the next few months.

I like doing the majority of the work on each project in the initial 2 months. It becomes fresh in my mind, it isn't just a filtered set of thoughts! Speed has its rewards, it has its praises. But at the same time, I understand how a certain Jolly Stefanic enjoys doing it slower. Because speed has its own disadvantages

Mainly, for me, it is my focus

I can build and paint 2000pt armies (ok, badly) in a matter of perhaps a week. I can spend loads on an army and then finish it before, truly, it has begun. This leaves me with a problem - what do I do in the gap between the start and end of an army? Do I attempt to improve upon it, perhaps ending up having to scrap a scheme to keep it consistant, or do I simply attempt to make lists for it, to deal with all enemies?

I HAVE to settle for the option of making lists! I don't particularly have a need for perfection. I LOVE to have things 'done'! It's WHY I rush. Why should I change this because someone doesn't like the idea of completing projects - which 'are supposed to be completed over long periods, not short'?

I have no idea. Did this just change from a matter of my preferences on projects, to a rant at those who DON'T want to do it?

Strangest thing... isn't it? My project at the moment seems to be the art of ranting

Here's your link to Bell of Lost Souls. And seriously, I enjoy writing articles but if you read them, you can COMMENT on them! Cookies to those who do!
~Scruff, the Herald of Nurgle

Bell of Lost Souls, Warhammer 40k and Fantasy News

Tuesday, 17 March 2009

Sons of Arkhan

I've begun my newest army, even after discovering I have loads of stuff to finish =P
I essentially think of this as a Renegade Chapter, with Pre-Heresy technology. Thus I will use a combo of Codex and Evil Marine books - based around the Babab War campaign coming soon from Bell of Lost Souls

Current forces:
- Sorcerer Darro Trenai, Acolyte of Arkhan (Parts)
- 16 Khorne Berserkers (GS)
- 28 Plague Marines (GS)
- Invictus, the Fellsword (Fellblade/Stormsword variant)

Bell of Lost Souls, Warhammer 40k and Fantasy News

Monday, 16 March 2009

Beginnings of a Dark Elf

FINALLY started my Dark Elves after 3 months... Warriors have been getting less awesome, and I fancy a change
I constructed 3000pts of stuff 3 months ago, and i've been dreaming of painting it. Here's what I brought:
  • 2 Battalions: 30 Warrior Spearmen, 24 Warrior Crossbows, 40 Corsairs, 10 Cold One Knights
  • 10 Corsairs
  • Lokhir Fellheart
  • 2 Assassins
  • Shadowblade
  • Supreme Sorceress
  • Dreadlord on Cold One
  • High Elf Dragon (converted into Chaos/DE dragon)

Bell of Lost Souls, Warhammer 40k and Fantasy News

New Beginnings for an Old Blog

Oh, you thought we were dead? Well, technically we were ^_^
The blog officially became resurrected mid-January of 2009, in the form of Battlefleet Chaotic: Heresy Online. Now it returns home with some... upgrades

  1. DISQUS: We now have a decent comment design!
  2. Bell of Lost Souls adverts: In each post, there will be an ad for the simple reason that they are AWESOME
  3. Posting: We actually have a source of viewers! People know of us - at least soon!